Thu, 22 Nov 2012 23:12:06 -0500WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
David Ludwig [Thu, 22 Nov 2012 23:12:06 -0500] rev 8357
WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c

Thu, 22 Nov 2012 23:03:56 -0500WinRT: added a skeleton SDL backend for C++11-based threads
David Ludwig [Thu, 22 Nov 2012 23:03:56 -0500] rev 8356
WinRT: added a skeleton SDL backend for C++11-based threads

Thu, 22 Nov 2012 22:36:34 -0500WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
David Ludwig [Thu, 22 Nov 2012 22:36:34 -0500] rev 8355
WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.

Thu, 22 Nov 2012 22:35:38 -0500WinRT: modified the loopwave test to run if and when argv is NULL
David Ludwig [Thu, 22 Nov 2012 22:35:38 -0500] rev 8354
WinRT: modified the loopwave test to run if and when argv is NULL

Thu, 22 Nov 2012 22:34:50 -0500WinRT: got the XAudio2 backend compiling (but not running, yet)
David Ludwig [Thu, 22 Nov 2012 22:34:50 -0500] rev 8353
WinRT: got the XAudio2 backend compiling (but not running, yet)

Thu, 22 Nov 2012 13:11:05 -0500WinRT: made SDL_platform.h auto-detect WinRT
David Ludwig [Thu, 22 Nov 2012 13:11:05 -0500] rev 8352
WinRT: made SDL_platform.h auto-detect WinRT

Thu, 22 Nov 2012 12:37:31 -0500WinRT: added a VC++ 2012 project to help compile the loopwave test
David Ludwig [Thu, 22 Nov 2012 12:37:31 -0500] rev 8351
WinRT: added a VC++ 2012 project to help compile the loopwave test

Wed, 21 Nov 2012 23:44:58 -0500WinRT: got SDL_UpdateWindowSurface working, rudimentarily
David Ludwig [Wed, 21 Nov 2012 23:44:58 -0500] rev 8350
WinRT: got SDL_UpdateWindowSurface working, rudimentarily

Wed, 21 Nov 2012 17:38:17 -0500WinRT: added code to update the main texture on each frame with dummy data
David Ludwig [Wed, 21 Nov 2012 17:38:17 -0500] rev 8349
WinRT: added code to update the main texture on each frame with dummy data

Wed, 21 Nov 2012 17:19:16 -0500WinRT: removed now-unused 'color' parameter from shaders
David Ludwig [Wed, 21 Nov 2012 17:19:16 -0500] rev 8348
WinRT: removed now-unused 'color' parameter from shaders