Thu, 05 Jun 2014 00:03:33 -0400Implemented SDL_GetAbsoluteMouseState().
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Jun 2014 00:03:33 -0400] rev 8945
Implemented SDL_GetAbsoluteMouseState().

X11 only for now, but this should be doable on every platform, I think.

Thu, 05 Jun 2014 00:02:42 -0400Added some (harmlessly) missing braces.
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Jun 2014 00:02:42 -0400] rev 8944
Added some (harmlessly) missing braces.

Fri, 30 May 2014 09:50:47 -0400Fixed using SDL_PointInRect() from C++.
Ryan C. Gordon <icculus@icculus.org> [Fri, 30 May 2014 09:50:47 -0400] rev 8943
Fixed using SDL_PointInRect() from C++.

Fri, 30 May 2014 01:51:13 -0400Fixed up SDL_CaptureMouse() on Windows to work like I expected.
Ryan C. Gordon <icculus@icculus.org> [Fri, 30 May 2014 01:51:13 -0400] rev 8942
Fixed up SDL_CaptureMouse() on Windows to work like I expected.

This would have been a one-line patch to the documentation (specifying that
captures only work as long as the left mouse button is pressed), but I didn't
like that, so I got a little crazy about this instead.

Fri, 30 May 2014 01:49:26 -0400Fixed hit-testing on Windows.
Ryan C. Gordon <icculus@icculus.org> [Fri, 30 May 2014 01:49:26 -0400] rev 8941
Fixed hit-testing on Windows.

Needed to convert from screen to client coords.

Fri, 30 May 2014 01:48:26 -0400Patched to compile on Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Fri, 30 May 2014 01:48:26 -0400] rev 8940
Patched to compile on Visual Studio.

Fri, 30 May 2014 01:48:08 -0400Make some printf() calls into SDL_Log() so I can see them on Windows. :)
Ryan C. Gordon <icculus@icculus.org> [Fri, 30 May 2014 01:48:08 -0400] rev 8939
Make some printf() calls into SDL_Log() so I can see them on Windows. :)

Thu, 29 May 2014 13:39:02 -0400First shot (not even compiled) at Windows hit-testing support.
Ryan C. Gordon <icculus@icculus.org> [Thu, 29 May 2014 13:39:02 -0400] rev 8938
First shot (not even compiled) at Windows hit-testing support.

Thu, 29 May 2014 13:38:39 -0400Tweaked hit-testing documentation.
Ryan C. Gordon <icculus@icculus.org> [Thu, 29 May 2014 13:38:39 -0400] rev 8937
Tweaked hit-testing documentation.

Wed, 28 May 2014 01:27:27 -0400Added a few debug printf() calls.
Ryan C. Gordon <icculus@icculus.org> [Wed, 28 May 2014 01:27:27 -0400] rev 8936
Added a few debug printf() calls.