Tue, 24 Dec 2013 21:28:31 -0500WinRT: moved ill-performing XInput device-detection calls to a separate thread
David Ludwig <dludwig@pobox.com> [Tue, 24 Dec 2013 21:28:31 -0500] rev 8552
WinRT: moved ill-performing XInput device-detection calls to a separate thread

Tue, 24 Dec 2013 21:08:11 -0500WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
David Ludwig <dludwig@pobox.com> [Tue, 24 Dec 2013 21:08:11 -0500] rev 8551
WinRT: bug fix: game-controller/joystick button-down events weren't getting sent

Sun, 22 Dec 2013 21:13:35 -0500WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
David Ludwig <dludwig@pobox.com> [Sun, 22 Dec 2013 21:13:35 -0500] rev 8550
WinRT: better rendering performance via D3D11_USAGE_DYNAMIC

Sat, 21 Dec 2013 10:08:11 -0500WinRT: enabled OpenGL ES 2 support by default
David Ludwig <dludwig@pobox.com> [Sat, 21 Dec 2013 10:08:11 -0500] rev 8549
WinRT: enabled OpenGL ES 2 support by default

A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT.

Tue, 10 Dec 2013 22:34:08 -0500WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
David Ludwig <dludwig@pobox.com> [Tue, 10 Dec 2013 22:34:08 -0500] rev 8548
WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display

Fri, 29 Nov 2013 00:21:56 -0500WinRT: removed a now-complete TODO comment regarding Direct3D 11
David Ludwig <dludwig@pobox.com> [Fri, 29 Nov 2013 00:21:56 -0500] rev 8547
WinRT: removed a now-complete TODO comment regarding Direct3D 11

Fri, 29 Nov 2013 00:19:46 -0500WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
David Ludwig <dludwig@pobox.com> [Fri, 29 Nov 2013 00:19:46 -0500] rev 8546
WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in

Thu, 28 Nov 2013 22:59:21 -0500WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
David Ludwig <dludwig@pobox.com> [Thu, 28 Nov 2013 22:59:21 -0500] rev 8545
WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state

Thu, 28 Nov 2013 22:24:13 -0500WinRT: implemented SDL_DetachThread() for WinRT
David Ludwig <dludwig@pobox.com> [Thu, 28 Nov 2013 22:24:13 -0500] rev 8544
WinRT: implemented SDL_DetachThread() for WinRT

Thu, 28 Nov 2013 22:09:21 -0500WinRT: merged with latest SDL 2.x/HG code
David Ludwig <dludwig@pobox.com> [Thu, 28 Nov 2013 22:09:21 -0500] rev 8543
WinRT: merged with latest SDL 2.x/HG code

SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.