Xcode/SDL/SDL.xcodeproj/project.pbxproj
Tue, 09 Jul 2013 11:57:32 -0400 Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
Mon, 08 Jul 2013 23:37:00 -0400 Removed deprecated SDL_types.h header.
Mon, 17 Jun 2013 06:35:41 -0700 Removed obsolete Xcode templates and documentation
Thu, 30 May 2013 10:02:26 -0400 Add an OS X Shared library target
Tue, 28 May 2013 16:26:44 -0400 Fixups to the main Xcode project due to renamed README files and long since removed test files.
Sat, 18 May 2013 23:32:53 -0700 Deprecate test/automated and test/test-automation (replaced by test/testautomation*.*)
Tue, 19 Feb 2013 05:46:51 -0800 Removed SDL_input.h from various projects
Wed, 13 Feb 2013 21:22:29 -0800 Added SDL_bits.h to the Xcode projects
Thu, 13 Dec 2012 16:57:12 -0800 Added missing SDL_gamecontroller.h to the Mac OS X project
Mon, 26 Nov 2012 21:55:59 -0800 Fixed building new joystick code on Mac OS X
Mon, 26 Nov 2012 16:37:54 -0800 Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
Tue, 30 Oct 2012 12:37:57 -0700 Added Cocoa messagebox implementation to the OSX Xcode project
Sat, 27 Oct 2012 02:54:10 -0700 Turned off the install flag for the static library because we don't want it getting into application distribution packages.
Wed, 24 Oct 2012 00:13:50 -0700 Added new message box API to Xcode projects
Fri, 19 Oct 2012 21:18:06 -0700 tree fc1a744f184c
Tue, 02 Oct 2012 23:23:44 -0700 Fixed copying headers to the Framework
Sat, 23 Jun 2012 06:46:06 -0400 Added SDL_system.h to the various projects
Thu, 21 Jun 2012 10:41:25 -0400 Updated Mac OS X and iOS projects
Sun, 22 Jan 2012 22:09:29 -0500 Removed old compat files from Visual Studio and Xcode projects
Sun, 22 Jan 2012 17:21:00 -0500 Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
Sat, 14 Jan 2012 02:22:40 -0500 Switched compatibility version to 1 since the ABI is compatible with previous versions
Mon, 09 Jan 2012 00:24:08 -0500 Futzing around with strip settings
Sun, 08 Jan 2012 14:45:57 -0500 Updated Xcode project
Sun, 08 Jan 2012 14:45:19 -0500 Updated Xcode project
Sat, 07 Jan 2012 17:08:17 -0500 Updated SDL test projects
Sat, 07 Jan 2012 03:22:47 -0500 Use version B instead of A until we switch SDL 1.3 to SDL2
Sat, 07 Jan 2012 01:03:54 -0500 Switched back to version A, since we don't actually have a version A for SDL 1.3.
Tue, 03 Jan 2012 01:41:00 -0500 Minor project cleanup
Mon, 02 Jan 2012 00:48:56 -0500 Switched to @rpath for the install path and switched minimum OS to 10.5
Mon, 02 Jan 2012 00:47:54 -0500 Switched to @rpath for the install path and switched minimum OS to 10.5
Sun, 01 Jan 2012 21:57:50 -0500 Updated project for release
Sat, 31 Dec 2011 13:29:09 -0500 Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store.
Tue, 06 Dec 2011 21:46:19 -0500 Added SDL_dropevents to the Xcode project files.
Sun, 18 Sep 2011 02:38:12 -0400 I _think_ this fixes the Xcode projects.
Sun, 11 Sep 2011 14:44:37 -0400 Unpacked Xcode.tar.gz.
Fri, 09 Sep 2011 10:45:48 -0400 Removed sail.bmp reference from Xcode project.
Fri, 09 Sep 2011 00:34:48 -0400 Removed legacy Mac OS X dlcompat code.
Thu, 04 Aug 2011 00:45:09 -0400 Merged Mac OS X and iOS audio targets.
Fri, 08 Apr 2011 13:16:33 -0700 Removed buggy and LGPL MMX mixing routines.
Sat, 05 Mar 2011 10:03:57 -0800 The Xext directory no longer exists
Wed, 16 Feb 2011 15:46:12 -0800 Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
Wed, 16 Feb 2011 12:15:04 -0800 The scripts to generate header files are no longer necessary.
Fri, 11 Feb 2011 14:23:22 -0800 Removed unused leak detection code.
Fri, 11 Feb 2011 10:18:34 -0800 Fixed compile in Xcode
Wed, 09 Feb 2011 10:37:52 -0800 Updated Xcode project with OpenGL shader files
Mon, 07 Feb 2011 16:45:40 -0800 Added a simple log message API
Sun, 06 Feb 2011 02:41:32 -0800 Updated Xcode project with moved and removed files
Sat, 05 Feb 2011 16:02:30 -0800 Updated Mac OS X and iOS projects
Thu, 03 Feb 2011 15:49:37 -0800 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 00:19:40 -0800 Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Mon, 24 Jan 2011 17:47:18 -0800 Fixed bug #1102
Mon, 24 Jan 2011 16:10:13 -0800 Fixed bug #1103
Tue, 18 Jan 2011 16:47:14 -0800 Fixed missing source files in static library target
Sat, 15 Jan 2011 12:41:59 -0800 Updated the atomic API for better use cases
Sat, 01 Jan 2011 20:04:50 -0800 Final touches on renaming SDL_eventtouch to SDL_x11touch
Tue, 16 Nov 2010 07:44:47 -0800 Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
Sun, 22 Aug 2010 13:45:56 -0700 Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
Tue, 03 Aug 2010 00:47:33 -0400 Got basic, pre-actually-writing-anything Cocoa to build.
Sat, 24 Jul 2010 22:28:38 +0400 Added preliminary touch code to SDL_cocoakeyboard.m