Thu, 19 Dec 2013 06:01:18 +0900fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
CarniBlood [Thu, 19 Dec 2013 06:01:18 +0900] rev 8256
fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match

Tue, 25 Feb 2014 10:04:49 -0800Fixed crash if the input data pitch is larger than the locked texture pitch
Sam Lantinga <slouken@libsdl.org> [Tue, 25 Feb 2014 10:04:49 -0800] rev 8255
Fixed crash if the input data pitch is larger than the locked texture pitch

Mon, 24 Feb 2014 23:09:35 -0800Don't warp the mouse while we're doing a modal interaction
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Feb 2014 23:09:35 -0800] rev 8254
Don't warp the mouse while we're doing a modal interaction

Mon, 24 Feb 2014 22:49:30 -0800Make sure we don't clip the cursor while clicking on the window title bar
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Feb 2014 22:49:30 -0800] rev 8253
Make sure we don't clip the cursor while clicking on the window title bar

Mon, 24 Feb 2014 22:37:58 -0800Fixed relative mouse mode with multiple windows.
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Feb 2014 22:37:58 -0800] rev 8252
Fixed relative mouse mode with multiple windows.
The window cursor clipping will be taken care of when SDL_UpdateWindowGrab() is called.

Mon, 24 Feb 2014 22:36:24 -0800Added a bunch of missing windows messages
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Feb 2014 22:36:24 -0800] rev 8251
Added a bunch of missing windows messages

Mon, 24 Feb 2014 16:42:08 -0800Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 24 Feb 2014 16:42:08 -0800] rev 8250
Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+

Due to the new "tap and hold" IME in Mountain Lion and above, we were getting
inconsistent repeat of SDL_TEXTINPUT events. Disabling that functionality (since
you can't see the popover anyway) solves this.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2387

Mon, 24 Feb 2014 18:57:22 -0300Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 24 Feb 2014 18:57:22 -0300] rev 8249
Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)

Mon, 24 Feb 2014 11:24:48 -0500CMake: Fixed build on Mac OS X.
Ryan C. Gordon <icculus@icculus.org> [Mon, 24 Feb 2014 11:24:48 -0500] rev 8248
CMake: Fixed build on Mac OS X.

Mon, 24 Feb 2014 10:25:02 -0300Zero out haptic linked list items on creation
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 24 Feb 2014 10:25:02 -0300] rev 8247
Zero out haptic linked list items on creation

(thanks to Turo Lamminen for the report!)