Mon, 24 Feb 2014 22:36:24 -0800Added a bunch of missing windows messages
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Feb 2014 22:36:24 -0800] rev 8251
Added a bunch of missing windows messages

Mon, 24 Feb 2014 16:42:08 -0800Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 24 Feb 2014 16:42:08 -0800] rev 8250
Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+

Due to the new "tap and hold" IME in Mountain Lion and above, we were getting
inconsistent repeat of SDL_TEXTINPUT events. Disabling that functionality (since
you can't see the popover anyway) solves this.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2387

Mon, 24 Feb 2014 18:57:22 -0300Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 24 Feb 2014 18:57:22 -0300] rev 8249
Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)

Mon, 24 Feb 2014 11:24:48 -0500CMake: Fixed build on Mac OS X.
Ryan C. Gordon <icculus@icculus.org> [Mon, 24 Feb 2014 11:24:48 -0500] rev 8248
CMake: Fixed build on Mac OS X.

Mon, 24 Feb 2014 10:25:02 -0300Zero out haptic linked list items on creation
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 24 Feb 2014 10:25:02 -0300] rev 8247
Zero out haptic linked list items on creation

(thanks to Turo Lamminen for the report!)

Mon, 24 Feb 2014 10:00:10 -0300Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!)
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 24 Feb 2014 10:00:10 -0300] rev 8246
Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!)

Sun, 23 Feb 2014 01:24:46 -0500Free the correct variable.
Ryan C. Gordon <icculus@icculus.org> [Sun, 23 Feb 2014 01:24:46 -0500] rev 8245
Free the correct variable.

Sun, 23 Feb 2014 01:10:33 -0500CMake: Just assume Apple platforms have Cocoa support.
Ryan C. Gordon <icculus@icculus.org> [Sun, 23 Feb 2014 01:10:33 -0500] rev 8244
CMake: Just assume Apple platforms have Cocoa support.

Fixes Bugzilla #2056.

Sat, 22 Feb 2014 21:21:33 -0500Fixed Mac DualShock 4 gamecontroller db entry again.
Ryan C. Gordon <icculus@icculus.org> [Sat, 22 Feb 2014 21:21:33 -0500] rev 8243
Fixed Mac DualShock 4 gamecontroller db entry again.

Sat, 22 Feb 2014 21:15:34 -0500Mac joystick: ignore duplicate HID elements.
Ryan C. Gordon <icculus@icculus.org> [Sat, 22 Feb 2014 21:15:34 -0500] rev 8242
Mac joystick: ignore duplicate HID elements.

The DualShock 4 has all elements listed twice: once in the top-level list of
elements, and once in an "Application Collection" element at the top-level.

Each element has a proper cookie with a unique value, so now we descend into
each element collections, but before we add an element to the device's list,
we make sure we don't already have one with that cookie, probably from
another collection or a buggy device.