Sun, 15 Sep 2013 23:53:51 -0400WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
David Ludwig <dludwig@pobox.com> [Sun, 15 Sep 2013 23:53:51 -0400] rev 8525
WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)

This file can still be compiled as C++/CX, however that is now optional/not-required.

Sat, 14 Sep 2013 23:44:50 -0400WinRT: build fix for the SDL-WinRT-only .sln
David Ludwig <dludwig@pobox.com> [Sat, 14 Sep 2013 23:44:50 -0400] rev 8524
WinRT: build fix for the SDL-WinRT-only .sln

Sat, 14 Sep 2013 23:34:27 -0400WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update:
David Ludwig <dludwig@pobox.com> [Sat, 14 Sep 2013 23:34:27 -0400] rev 8523
WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update:
1. remove references to SDL's project files from the Visual Studio Solution. To note, these project files have been renamed, and will show up in Visual Studio with the text, "load failed".
2. add the SDL project files back into the Visual Studio Solution
3. for each project that should link to SDL, add a reference to it. This can be done by right-clicking on it in Visual Studio, selecting "References...", clicking "Add New Reference", checking the box next to the SDL project, then closing each dialog by clicking OK.

SDL_mixer, SDL_ttf, and SDL_image for WinRT have been updated, and will be pushed to my Bitbucket repos with these changes having been made. If you do not pull in these changes, be sure to re-add to them the reference to the SDL project, as described above.

Fri, 06 Sep 2013 21:13:15 -0400WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
David Ludwig <dludwig@pobox.com> [Fri, 06 Sep 2013 21:13:15 -0400] rev 8522
WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)

Fri, 06 Sep 2013 21:00:52 -0400WinRT: minor code cleanup regarding events
David Ludwig <dludwig@pobox.com> [Fri, 06 Sep 2013 21:00:52 -0400] rev 8521
WinRT: minor code cleanup regarding events

Some event handling functions got sorted in a somewhat consistent manner, and
in some cases, were also segregated a bit from app-lifecycle code.

Fri, 06 Sep 2013 19:23:42 -0400WinRT: removed chunks of C++ hack code from SDL_xaudio2.c
David Ludwig <dludwig@pobox.com> [Fri, 06 Sep 2013 19:23:42 -0400] rev 8520
WinRT: removed chunks of C++ hack code from SDL_xaudio2.c

Fri, 06 Sep 2013 19:07:15 -0400WinRT: made SDL_xaudio2.c compile as C code when building for WinRT
David Ludwig <dludwig@pobox.com> [Fri, 06 Sep 2013 19:07:15 -0400] rev 8519
WinRT: made SDL_xaudio2.c compile as C code when building for WinRT

XAudio2 2.8's header file, xaudio2.h, doesn't compile in plain C code for WinRT
apps, not automatically at least. Initially, this file was adapted to compile
as C++, however these changes are now deprecated in favor of some preprocessor
based hacks that should get xaudio2.h to compile (while making sure XAudio2
still works).

Wed, 04 Sep 2013 20:20:36 -0400WinRT: minor code cleanup in SDL_xaudio2.c
David Ludwig <dludwig@pobox.com> [Wed, 04 Sep 2013 20:20:36 -0400] rev 8518
WinRT: minor code cleanup in SDL_xaudio2.c

Wed, 04 Sep 2013 19:55:45 -0400WinRT: more renaming of "windowsrt" to "winrt"
David Ludwig <dludwig@pobox.com> [Wed, 04 Sep 2013 19:55:45 -0400] rev 8517
WinRT: more renaming of "windowsrt" to "winrt"

Mon, 02 Sep 2013 15:29:46 -0400WinRT: renamed a mouse-related header file for naming-consistency's sake
David Ludwig <dludwig@pobox.com> [Mon, 02 Sep 2013 15:29:46 -0400] rev 8516
WinRT: renamed a mouse-related header file for naming-consistency's sake