src/render/direct3d11/SDL_render_d3d11.c
Thu, 03 Jul 2014 10:22:12 -0700 The YUV offset is 16 / 255, not 16 / 256
Fri, 09 May 2014 20:16:21 -0400 Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotated
Wed, 30 Apr 2014 21:12:47 -0400 WinRT: suppressed an unused param warning when building for Windows Phone 8.1
Sat, 19 Apr 2014 13:15:41 -0700 Render: Allow empty cliprect.
Mon, 24 Mar 2014 22:51:03 -0400 WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1
Sun, 23 Mar 2014 23:09:22 -0700 Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated.
Sun, 23 Mar 2014 22:53:50 -0700 Fixing Alt-Enter handling, submitted by Nader Golbaz
Sun, 23 Mar 2014 16:08:32 -0400 D3D11: Fixed a crash after a GPU device-reset on Win32
Sun, 23 Mar 2014 13:48:16 -0400 D3D11: Added code to handle GPU-device-removed scenarios
Sat, 15 Mar 2014 13:27:18 -0400 Fixed a crash on Windows Phone 8 that occurred after rotating a device
Thu, 13 Mar 2014 00:40:08 -0700 Fixed the copyright date on files contributed by David Ludwig
Wed, 12 Mar 2014 12:12:20 -0400 Merged various WinRT build fixes
Wed, 12 Mar 2014 11:57:15 -0400 Fixed various build and runtime errors when using WinRT with VS2012.
Wed, 12 Mar 2014 07:26:07 -0700 Fixed compiling Windows RT code on Visual Studio 2013
Tue, 11 Mar 2014 12:40:31 -0400 Fixed compiler errors in the D3D11 renderer when building for WinRT
Mon, 10 Mar 2014 22:53:03 -0400 Made VS2012 build the D3D11 renderer
Mon, 10 Mar 2014 17:19:19 -0700 Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
Mon, 10 Mar 2014 15:00:59 -0700 Implemented fullscreen <-> windowed transition on Windows 8
Mon, 10 Mar 2014 14:35:37 -0700 Fixed line endings
Mon, 10 Mar 2014 12:49:15 -0700 Fixed creating the rendering context on a specific device
Mon, 10 Mar 2014 05:44:34 -0700 Implemented YV12 and IYUV texture support for the D3D11 renderer
Mon, 10 Mar 2014 02:13:44 -0700 Minor style tweaks
Mon, 10 Mar 2014 01:51:03 -0700 Converted David Ludwig's D3D11 renderer to C and optimized it.