Mon, 01 Oct 2018 09:40:58 -0700Fixed bug 4220 - SDL_GL_CONTEXT_DEBUG_FLAG can fail silently on some Android devices
Sam Lantinga <slouken@libsdl.org> [Mon, 01 Oct 2018 09:40:58 -0700] rev 12269
Fixed bug 4220 - SDL_GL_CONTEXT_DEBUG_FLAG can fail silently on some Android devices

Sun, 30 Sep 2018 22:43:12 -0700Corrected PS4 controller entry
Sam Lantinga <slouken@libsdl.org> [Sun, 30 Sep 2018 22:43:12 -0700] rev 12268
Corrected PS4 controller entry

Sun, 30 Sep 2018 19:53:26 -0700Re-enable drag-and-drop events by default
Sam Lantinga <slouken@libsdl.org> [Sun, 30 Sep 2018 19:53:26 -0700] rev 12267
Re-enable drag-and-drop events by default

Sun, 30 Sep 2018 11:26:41 -0300macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled.
Alex Szpakowski <slime73@gmail.com> [Sun, 30 Sep 2018 11:26:41 -0300] rev 12266
macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled.

Sat, 29 Sep 2018 16:48:15 -0400audio: disable NEON converters for now.
Ryan C. Gordon <icculus@icculus.org> [Sat, 29 Sep 2018 16:48:15 -0400] rev 12265
audio: disable NEON converters for now.

To be revisited after 2.0.9 ships!

(doesn't fix Bugzilla #4186, but stops the regression for the time being.)

Sat, 29 Sep 2018 04:00:38 +0000render: patched to compile on C89 compilers, other untested code fixes. SDL-ryan-batching-renderer
Ryan C. Gordon <icculus@icculus.org> [Sat, 29 Sep 2018 04:00:38 +0000] rev 12264
render: patched to compile on C89 compilers, other untested code fixes.

Fri, 28 Sep 2018 19:48:14 -0400opengles1: set some non-zero drawstate defaults. SDL-ryan-batching-renderer
Ryan C. Gordon <icculus@icculus.org> [Fri, 28 Sep 2018 19:48:14 -0400] rev 12263
opengles1: set some non-zero drawstate defaults.

Fri, 28 Sep 2018 19:47:44 -0400render: moved opengles2 over to new interface. SDL-ryan-batching-renderer
Ryan C. Gordon <icculus@icculus.org> [Fri, 28 Sep 2018 19:47:44 -0400] rev 12262
render: moved opengles2 over to new interface.

Wed, 26 Sep 2018 20:10:32 -0400cocoa: Force an OpenGL context update when the window becomes key. SDL-ryan-batching-renderer
Ryan C. Gordon <icculus@icculus.org> [Wed, 26 Sep 2018 20:10:32 -0400] rev 12261
cocoa: Force an OpenGL context update when the window becomes key.

Fixes missing rendering on macOS 10.14 ("Mojave").

Fixes Bugzilla #4272.
(transplanted from 55489adbb75c8eb7c7719a3f9c85a15d06df2f27)

Sat, 29 Sep 2018 02:14:46 -0700Fixed tablet detection on Android
Sam Lantinga <slouken@libsdl.org> [Sat, 29 Sep 2018 02:14:46 -0700] rev 12260
Fixed tablet detection on Android