src/timer/windows/SDL_systimer.c
Mon, 20 Apr 2015 12:22:44 -0400 Windows: Always set the system timer resolution to 1ms by default.
Sat, 15 Nov 2014 10:12:36 -0500 WinRT: build fix for Visual C++ 2013 Update 4
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Sun, 09 Mar 2014 11:06:11 -0700 Fixed line endings on WinRT source code
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
Tue, 13 Aug 2013 20:09:52 -0400 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
Mon, 12 Aug 2013 22:29:55 -0400 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sat, 23 Feb 2013 20:01:46 -0500 WinRT: merged with latest, official, SDL 2.x code
Sat, 24 Nov 2012 12:07:35 -0500 WinRT: got timers working
Sat, 01 Mar 2014 09:50:52 -0800 Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 17 Aug 2013 20:46:34 -0400 Patched to compile with Visual Studio.
Sat, 17 Aug 2013 17:04:14 -0700 Fixed for consistency with the other platforms
Sat, 17 Aug 2013 18:07:29 -0400 auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
Sat, 13 Jul 2013 03:13:41 -0700 Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Thu, 02 May 2013 16:54:03 -0700 QueryPerformanceCounter() is reliable these days, and setting the timer frequency higher can have adverse power consequences.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sat, 15 Sep 2012 10:59:39 -0400 Removed Windows CE support from SDL 2.0.
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 25 Mar 2011 14:45:04 -0700 Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency()
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Thu, 27 Jan 2011 15:31:00 -0800 Fixed compiling under Visual Studio
Thu, 27 Jan 2011 14:45:06 -0800 Improved timer implementation
Mon, 24 Jan 2011 21:20:30 -0800 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925