Sat, 12 Feb 2011 11:43:22 -0800Removed the atomic file for the old API
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 11:43:22 -0800] rev 5271
Removed the atomic file for the old API

Sat, 12 Feb 2011 11:36:56 -0800Frank Zago to sdl
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 11:36:56 -0800] rev 5270
Frank Zago to sdl

The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.

Sat, 12 Feb 2011 10:13:53 -0800The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 10:13:53 -0800] rev 5269
The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4

Sat, 12 Feb 2011 08:17:58 -0800Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 08:17:58 -0800] rev 5268
Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)

Sat, 12 Feb 2011 08:17:37 -0800Only expose the OpenGL flag to SDL 1.2 if it was requested.
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 08:17:37 -0800] rev 5267
Only expose the OpenGL flag to SDL 1.2 if it was requested.
The window flags mean the window is OpenGL capable. The surface flag means that the surface is a stub surface representing a window that has an OpenGL context attached.

Sat, 12 Feb 2011 07:57:35 -0800Removed private API use that was causing AppStore rejection
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 07:57:35 -0800] rev 5266
Removed private API use that was causing AppStore rejection

Pavel Kanzelsberger to SDL

I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here:

SDL_cocoaevents.m

@implementation NSApplication(SDL)
- (void)setRunning
{
_running = 1;
}
@end

Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?

Sat, 12 Feb 2011 00:42:39 -0800Ah there, that fixed it. :)
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 00:42:39 -0800] rev 5265
Ah there, that fixed it. :)

Sat, 12 Feb 2011 00:25:02 -0800Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 00:25:02 -0800] rev 5264
Initial pass at shader YV12 support - doesn't quite work yet.

Fri, 11 Feb 2011 23:02:35 -0800Fixed SSE4 detection, and split it into SSE 4.1 and 4.2
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Feb 2011 23:02:35 -0800] rev 5263
Fixed SSE4 detection, and split it into SSE 4.1 and 4.2

Fri, 11 Feb 2011 22:37:15 -0800Happy 2011! :)
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Feb 2011 22:37:15 -0800] rev 5262
Happy 2011! :)