Tue, 09 Jul 2013 11:57:32 -0400Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Jul 2013 11:57:32 -0400] rev 7387
Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/

Will remove this again at some point in the future, though.

Tue, 09 Jul 2013 08:01:40 -0700Made the SDL_memset4() comment even clearer so we don't accidentally replace it with memset() in the future.
Sam Lantinga <slouken@libsdl.org> [Tue, 09 Jul 2013 08:01:40 -0700] rev 7386
Made the SDL_memset4() comment even clearer so we don't accidentally replace it with memset() in the future.

Tue, 09 Jul 2013 07:13:58 -0700Backed out commit 898992405fa7 because memset() does a byte fill and SDL_memset4() does a uint32 fill and this change breaks SDL_FillRect()
Sam Lantinga <slouken@libsdl.org> [Tue, 09 Jul 2013 07:13:58 -0700] rev 7385
Backed out commit 898992405fa7 because memset() does a byte fill and SDL_memset4() does a uint32 fill and this change breaks SDL_FillRect()

Tue, 09 Jul 2013 10:25:16 -0300Adds Input Focus handling on Android to improve pausing/resuming behavior
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 09 Jul 2013 10:25:16 -0300] rev 7384
Adds Input Focus handling on Android to improve pausing/resuming behavior
Ref: http://android-developers.blogspot.com/2011/11/making-android-games-that-play-nice.html

Mon, 08 Jul 2013 23:37:00 -0400Removed deprecated SDL_types.h header.
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Jul 2013 23:37:00 -0400] rev 7383
Removed deprecated SDL_types.h header.

Fixes Bugzilla #1945.

Mon, 08 Jul 2013 23:22:36 -0400Replaced SDL_memset4() implementation with a call to SDL_memset().
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Jul 2013 23:22:36 -0400] rev 7382
Replaced SDL_memset4() implementation with a call to SDL_memset().

The implementation was slower than the C runtime on Mac OS X, Linux, and
Windows...quite a bit slower when using the C fallback instead of the inline
asm, too.

Fixes Bugzilla #1755.

Mon, 08 Jul 2013 17:51:17 -0400change fsaa argument for testgl to accept a # of samples for FSAA
Edward Rudd <urkle@outoforder.cc> [Mon, 08 Jul 2013 17:51:17 -0400] rev 7381
change fsaa argument for testgl to accept a # of samples for FSAA

Mon, 08 Jul 2013 13:26:59 -0400Disable OSS and BSD audio targets on OpenBSD.
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Jul 2013 13:26:59 -0400] rev 7380
Disable OSS and BSD audio targets on OpenBSD.

Mon, 08 Jul 2013 09:21:54 -0700Make sure that srcdir has a full pathname so source indexing works.
Sam Lantinga <slouken@libsdl.org> [Mon, 08 Jul 2013 09:21:54 -0700] rev 7379
Make sure that srcdir has a full pathname so source indexing works.

Sun, 07 Jul 2013 18:23:04 -0700Fixed bug 1943 - Wrong handling of legacy 32bpp BMP files
Sam Lantinga <slouken@libsdl.org> [Sun, 07 Jul 2013 18:23:04 -0700] rev 7378
Fixed bug 1943 - Wrong handling of legacy 32bpp BMP files

Kang Seonghoon

While BMP format supports alpha channel, it is enabled only when the header is at least 56 bytes long (BITMAPV3INFOHEADER and later). For very common 40-byte-long header (BITMAPINFOHEADER) 32bpp format should be interpreted as BGRX format, but currently SDL interprets them as BGRA format and causes a significant compatibility problem as many 32bpp files use a padding byte of 0 ("transparent" in BGRA interpretation).

---

I fixed this by checking to see if the alpha channel is all 0, and if so, setting it opaque.