src/render/SDL_render.c
Sat, 02 Nov 2013 11:46:43 +0100 Changed function to return -1 through SDL_Error() instead of plain -1.
Mon, 30 Sep 2013 22:16:14 -0700 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Sat, 28 Sep 2013 14:06:55 -0700 Implemented SDL_UpdateYUVTexture() for Direct3D
Sat, 28 Sep 2013 14:06:51 -0700 Added missing SDL_assert.h
Sat, 28 Sep 2013 14:06:47 -0700 Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Thu, 01 Aug 2013 09:15:36 -0700 Fixed bug 1968 - SDL_RenderCopy stretch loses proportion on viewport boundaries for 3D renderers
Tue, 23 Jul 2013 19:18:01 -0700 A little cleanup on the cleanup, just for consistency.
Tue, 23 Jul 2013 17:40:16 -0700 Fix build errors from last change.
Tue, 23 Jul 2013 17:40:13 -0700 Fix some clang analyzer warnings.
Sun, 21 Jul 2013 12:54:27 -0700 Fixed bug 1813 - MouseMotion relative values do not respect renderer LogicalSize
Fri, 12 Jul 2013 00:43:16 -0700 Don't crash if the current render target is destroyed.
Thu, 11 Jul 2013 22:04:16 -0700 Check the parameters to SDL_UpdateTexture()
Sat, 29 Jun 2013 14:40:55 -0700 Fixed the logical size for rendering to texture, thanks to Mason Wheeler.
Tue, 25 Jun 2013 20:21:31 -0700 Fixed bug 1929 - SDL_Texture* from SDL_CreateTexture() causes GL_BindTexture() to segfault
Wed, 29 May 2013 03:22:19 -0700 When the window is resized, the viewport is automatically reset.
Wed, 29 May 2013 03:07:55 -0700 Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Sat, 04 May 2013 22:44:03 +0200 Fixed SDL_RenderSetClipRect() returning undefined instead of -1 on error.
Sat, 04 May 2013 04:46:00 -0700 First pass on SDL render clip rect functionality
Thu, 25 Apr 2013 00:15:09 -0700 Fixed bug 1583 - Fix build for disabled SDL render subsystem
Wed, 17 Apr 2013 07:35:30 -0700 Fix bug 1764: incorrect variable assignment in RenderDrawLinesWithRects
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Sun, 17 Mar 2013 09:44:58 -0700 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
Sun, 17 Mar 2013 20:07:02 +0800 Add PSP support
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Fri, 12 Oct 2012 02:56:41 -0700 The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window.
Fri, 12 Oct 2012 02:30:03 -0700 Fixed a bug resetting the viewport with a render target.
Fri, 12 Oct 2012 02:20:10 -0700 Added SDL_GetRenderTarget() API function
Wed, 03 Oct 2012 20:02:13 -0400 Helps to initialize variables in the right function. :)
Wed, 03 Oct 2012 19:20:53 -0400 Fixed compiler warning.
Tue, 02 Oct 2012 00:28:23 -0700 Fixed texture list when swapping textures (thanks Drake Wilson!)
Mon, 01 Oct 2012 23:28:19 -0700 Initialized default scale for software renderer (thanks Marcus von Appen!)
Mon, 01 Oct 2012 23:23:04 -0700 Fixed a compiler warning
Mon, 01 Oct 2012 22:30:07 -0700 Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
Mon, 01 Oct 2012 20:59:33 -0700 Added SDL_RenderSetScale() and SDL_RenderGetScale()
Fri, 28 Sep 2012 04:09:06 -0700 Fixed bug 1579 - Creating a texture with unsupported format may cause double-destruction
Thu, 06 Sep 2012 21:34:52 -0700 Fixed error message when destroying a software renderer, thanks to wahono for the patch.
Mon, 03 Sep 2012 11:54:48 -0300 Return a valid error in SDL_GL_Bind/UnbindTexture, thank you buildbot!
Mon, 03 Sep 2012 11:16:12 -0300 Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Fri, 24 Aug 2012 11:56:21 -0300 Fix for #1577, SDL_RenderCopyEx - Runtime check fails when dstrect == NULL and center == NULL
Thu, 09 Aug 2012 14:14:41 -0400 Removed some unused variables that gcc 4.6.1 complains about.
Thu, 21 Jun 2012 11:16:14 -0300 Fixes #1523 by removing inconsistent use of texture->access
Fri, 01 Jun 2012 19:51:08 -0300 RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Sun, 22 Jan 2012 21:46:06 -0500 Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 19:22:53 -0500 Added a convenience function SDL_CreateWindowAndRenderer()
Sun, 22 Jan 2012 01:26:28 -0500 Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Thu, 19 Jan 2012 21:06:47 -0500 Added a renderer flag to expose whether a renderer supports render to texture.
Wed, 18 Jan 2012 22:45:49 -0500 Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sat, 07 Jan 2012 14:21:22 -0500 Better error messaging when SDL can't create a window surface.
Sat, 07 Jan 2012 01:13:15 -0500 Fixed bug 1344 - No OpenGL headers when compiling -> no working Software renderer at runtime neither
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 07 Nov 2011 23:07:00 -0500 Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Mon, 04 Apr 2011 09:29:13 -0700 Added SDL_GetRenderer()
Thu, 10 Mar 2011 01:00:43 -0800 SDL_RenderReadPixels() is restricted to the viewport area.
Sun, 06 Mar 2011 21:12:19 -0800 a Nintendo ds update