Sat, 15 Mar 2014 19:30:52 -0700Fixed iOS build release-2.0.3
Sam Lantinga <slouken@libsdl.org> [Sat, 15 Mar 2014 19:30:52 -0700] rev 8627
Fixed iOS build

Sat, 15 Mar 2014 16:48:32 -0700Added tag release-2.0.3 for changeset f285b9487756
Sam Lantinga <slouken@libsdl.org> [Sat, 15 Mar 2014 16:48:32 -0700] rev 8626
Added tag release-2.0.3 for changeset f285b9487756

Sat, 15 Mar 2014 16:43:58 -0700Added a patch note for 2.0.3
Sam Lantinga <slouken@libsdl.org> [Sat, 15 Mar 2014 16:43:58 -0700] rev 8625
Added a patch note for 2.0.3

Sat, 15 Mar 2014 16:32:45 -0700Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared
Sam Lantinga <slouken@libsdl.org> [Sat, 15 Mar 2014 16:32:45 -0700] rev 8624
Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared

Sat, 15 Mar 2014 16:27:06 -0700Only show the window if it's supposed to be shown.
Sam Lantinga <slouken@libsdl.org> [Sat, 15 Mar 2014 16:27:06 -0700] rev 8623
Only show the window if it's supposed to be shown.

Sat, 15 Mar 2014 15:35:15 -0400Mac: Make sure window is still showing when we exit a fullscreen space.
Ryan C. Gordon <icculus@icculus.org> [Sat, 15 Mar 2014 15:35:15 -0400] rev 8622
Mac: Make sure window is still showing when we exit a fullscreen space.

Sat, 15 Mar 2014 14:54:23 -0400Fixed broken rotation detection routines on WinRT
David Ludwig <dludwig@pobox.com> [Sat, 15 Mar 2014 14:54:23 -0400] rev 8621
Fixed broken rotation detection routines on WinRT

Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).

Sat, 15 Mar 2014 13:27:18 -0400Fixed a crash on Windows Phone 8 that occurred after rotating a device
David Ludwig <dludwig@pobox.com> [Sat, 15 Mar 2014 13:27:18 -0400] rev 8620
Fixed a crash on Windows Phone 8 that occurred after rotating a device

This changeset prevents IDXGISwapChain::ResizeBuffers from being invoked on
Windows Phone 8, a function that isn't available on the platform (but is
available on other Windows platforms). The call would fail, which ultimately
led to a crash.

This changeset also attempts to make sure that the D3D11 swap chain is created
at the correct size, when using Windows Phone 8.

Still TODO: make sure rotation-querying works across relevant Windows
platforms (that support Direct3D 11.x).

Sat, 15 Mar 2014 10:37:40 -0400Fixed a build error when including WinRT's SDLmain file directly in an app
David Ludwig <dludwig@pobox.com> [Sat, 15 Mar 2014 10:37:40 -0400] rev 8619
Fixed a build error when including WinRT's SDLmain file directly in an app

Fri, 14 Mar 2014 18:06:09 -0700Fixed Mac OS X window level when leaving fullscreen mode
Sam Lantinga <slouken@libsdl.org> [Fri, 14 Mar 2014 18:06:09 -0700] rev 8618
Fixed Mac OS X window level when leaving fullscreen mode