Sun, 02 Nov 2014 09:02:01 -0500WinRT: updated an OpenGL-related code-comment
David Ludwig [Sun, 02 Nov 2014 09:02:01 -0500] rev 9212
WinRT: updated an OpenGL-related code-comment

Sun, 02 Nov 2014 08:47:05 -0500WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
David Ludwig [Sun, 02 Nov 2014 08:47:05 -0500] rev 9211
WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT

ANGLE for WinRT has at least two versions:
- an older version, which supports Windows 8.0 and 8.1. This is currently
the "winrt" branch in MSOpenTech's ANGLE repository (at
https://github.com/msopentech/angle)
- a newer version, which drops support for Windows 8.0, but is under more
active development (via MSOpenTech's "future-dev" branch), and which was
recently merged into the ANGLE project's official "master" branch
(at https://chromium.googlesource.com/angle/angle)

Both versions are setup using slightly different APIs. SDL/WinRT will now
attempt to detect which version is being used, and configure it appropriately.

Sat, 01 Nov 2014 11:41:18 -0400WinRT: moved documentation + setup related TODO items out of README-winrt.md
David Ludwig [Sat, 01 Nov 2014 11:41:18 -0400] rev 9210
WinRT: moved documentation + setup related TODO items out of README-winrt.md

The TODO items were moved to SDL Bugzilla, case 2775 (https://bugzilla.libsdl.org/show_bug.cgi?id=2775).

Sat, 01 Nov 2014 11:17:07 -0400WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
David Ludwig [Sat, 01 Nov 2014 11:17:07 -0400] rev 9209
WinRT: made README-winrt.md slightly easier to read in an 80-column text editor

Sat, 01 Nov 2014 11:14:46 -0400WinRT: added details of the port's status, to README-winrt.md
David Ludwig [Sat, 01 Nov 2014 11:14:46 -0400] rev 9208
WinRT: added details of the port's status, to README-winrt.md

Thu, 30 Oct 2014 13:44:31 -0400Patched to compile on pre-C99 compilers.
Ryan C. Gordon [Thu, 30 Oct 2014 13:44:31 -0400] rev 9207
Patched to compile on pre-C99 compilers.

Wed, 29 Oct 2014 22:55:40 -0400X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
Dmitry Rekman [Wed, 29 Oct 2014 22:55:40 -0400] rev 9206
X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.

Fixes Bugzilla #2770.

Thanks to Epic Games for contributing this fix.

Wed, 29 Oct 2014 22:44:35 +0100Fixed gamecontroller database sorting script not sorting the whole database.
Philipp Wiesemann [Wed, 29 Oct 2014 22:44:35 +0100] rev 9205
Fixed gamecontroller database sorting script not sorting the whole database.

The script was originally written for an SDL_gamecontrollerdb.h which had groups
of mappings separated by single lines starting with a "#". This was changed some
time ago to #endif/#if pairs. Because the script assumed only a single #endif in
the whole file it no longer worked correctly and only processed the first group.

Wed, 29 Oct 2014 22:41:01 +0100Removed unnecessary NULL check.
Philipp Wiesemann [Wed, 29 Oct 2014 22:41:01 +0100] rev 9204
Removed unnecessary NULL check.

Wed, 29 Oct 2014 20:35:21 +0100Updated gamecontroller database sorting script to work with Python 3.
Philipp Wiesemann [Wed, 29 Oct 2014 20:35:21 +0100] rev 9203
Updated gamecontroller database sorting script to work with Python 3.