Fri, 06 Jan 2017 00:49:35 -0500emscriptenaudio: don't get stuck in infinite loop if SDL_AudioStreamPut fails.
Ryan C. Gordon <icculus@icculus.org> [Fri, 06 Jan 2017 00:49:35 -0500] rev 10761
emscriptenaudio: don't get stuck in infinite loop if SDL_AudioStreamPut fails.

Thu, 05 Jan 2017 21:31:02 -0500emscriptenaudio: Reworked to use SDL_AudioStream.
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Jan 2017 21:31:02 -0500] rev 10760
emscriptenaudio: Reworked to use SDL_AudioStream.

Thu, 05 Jan 2017 20:11:19 -0500Fixed a few compiler warnings.
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Jan 2017 20:11:19 -0500] rev 10759
Fixed a few compiler warnings.

Thu, 05 Jan 2017 19:45:57 -0500Patched to compile on some compilers.
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Jan 2017 19:45:57 -0500] rev 10758
Patched to compile on some compilers.

Thu, 05 Jan 2017 19:29:38 -0500audio: Added SDL_AudioStream. Non-power-of-two resampling now works!
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Jan 2017 19:29:38 -0500] rev 10757
audio: Added SDL_AudioStream. Non-power-of-two resampling now works!

Thu, 05 Jan 2017 19:12:20 -0500audio: More effort to improve and simplify audio resamplers.
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Jan 2017 19:12:20 -0500] rev 10756
audio: More effort to improve and simplify audio resamplers.

Thu, 05 Jan 2017 19:30:45 -0500diskaudio: Use SDL_Log, not fprintf.
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Jan 2017 19:30:45 -0500] rev 10755
diskaudio: Use SDL_Log, not fprintf.

Thu, 05 Jan 2017 08:16:39 -0800Fixed signedness issue when blitting on a big endian platform, as reported by capehill
Sam Lantinga <slouken@libsdl.org> [Thu, 05 Jan 2017 08:16:39 -0800] rev 10754
Fixed signedness issue when blitting on a big endian platform, as reported by capehill
For example, if sR is 0 and dR is 255, we will get -255*sA casted to an unsigned value. Basically results are quite large numbers instead of the expected 0-255 range.

Thu, 05 Jan 2017 02:53:29 -0800Fixed build warning on Haiku
Sam Lantinga <slouken@libsdl.org> [Thu, 05 Jan 2017 02:53:29 -0800] rev 10753
Fixed build warning on Haiku

Wed, 04 Jan 2017 10:28:07 -0800Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
Sam Lantinga <slouken@libsdl.org> [Wed, 04 Jan 2017 10:28:07 -0800] rev 10752
Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
This is useful for controller mapping programs to determine an axis' zero state