Wed, 11 Jun 2014 00:40:19 -0400Implemented Cocoa GetAbsoluteMouseState().
Ryan C. Gordon <icculus@icculus.org> [Wed, 11 Jun 2014 00:40:19 -0400] rev 8951
Implemented Cocoa GetAbsoluteMouseState().

Wed, 11 Jun 2014 00:12:19 -0400Implement Windows GetAbsoluteMouseState().
Ryan C. Gordon <icculus@icculus.org> [Wed, 11 Jun 2014 00:12:19 -0400] rev 8950
Implement Windows GetAbsoluteMouseState().

Wed, 11 Jun 2014 00:12:06 -0400This should probably query async button state.
Ryan C. Gordon <icculus@icculus.org> [Wed, 11 Jun 2014 00:12:06 -0400] rev 8949
This should probably query async button state.

Thu, 05 Jun 2014 00:54:43 -0400Wired up Windows resize hit testing.
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Jun 2014 00:54:43 -0400] rev 8948
Wired up Windows resize hit testing.

Thu, 05 Jun 2014 00:49:25 -0400Minor tweaks to testhittesting.
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Jun 2014 00:49:25 -0400] rev 8947
Minor tweaks to testhittesting.

Thu, 05 Jun 2014 00:45:16 -0400Added SDL_HITTEST_RESIZE_*, and implemented for X11.
Ionut Leonte <ionut.leonte@gmail.com> [Thu, 05 Jun 2014 00:45:16 -0400] rev 8946
Added SDL_HITTEST_RESIZE_*, and implemented for X11.

Thu, 05 Jun 2014 00:03:33 -0400Implemented SDL_GetAbsoluteMouseState().
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Jun 2014 00:03:33 -0400] rev 8945
Implemented SDL_GetAbsoluteMouseState().

X11 only for now, but this should be doable on every platform, I think.

Thu, 05 Jun 2014 00:02:42 -0400Added some (harmlessly) missing braces.
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Jun 2014 00:02:42 -0400] rev 8944
Added some (harmlessly) missing braces.

Fri, 30 May 2014 09:50:47 -0400Fixed using SDL_PointInRect() from C++.
Ryan C. Gordon <icculus@icculus.org> [Fri, 30 May 2014 09:50:47 -0400] rev 8943
Fixed using SDL_PointInRect() from C++.

Fri, 30 May 2014 01:51:13 -0400Fixed up SDL_CaptureMouse() on Windows to work like I expected.
Ryan C. Gordon <icculus@icculus.org> [Fri, 30 May 2014 01:51:13 -0400] rev 8942
Fixed up SDL_CaptureMouse() on Windows to work like I expected.

This would have been a one-line patch to the documentation (specifying that
captures only work as long as the left mouse button is pressed), but I didn't
like that, so I got a little crazy about this instead.