src/video/win32/SDL_d3drender.c
Sat, 12 Dec 2009 04:01:40 +0000 Finished implementing RenderReadPixels()
Wed, 09 Dec 2009 15:56:56 +0000 Added interfaces for batch drawing of points, lines and rects:
Sun, 06 Dec 2009 06:21:39 +0000 Fixed to use the correct display adapter
Fri, 04 Dec 2009 08:45:08 +0000 Fixed calls to SDL_AddRenderDriver()
Fri, 04 Dec 2009 08:26:32 +0000 Fixed compiling the D3D renderer
Fri, 27 Nov 2009 03:11:26 +0000 Adam Strzelecki to SDL
Sun, 22 Nov 2009 06:37:43 +0000 The Direct3D Read/Write pixels interface is in progress.
Mon, 09 Nov 2009 05:20:11 +0000 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sat, 19 Sep 2009 12:48:52 +0000 I think this fixes the texture pixel alignment
Sat, 19 Sep 2009 05:47:54 +0000 testsprite2 should be pixel correct on Direct3D now.
Tue, 16 Jun 2009 14:34:15 +0000 Alexei Tereschenko
Sat, 10 Jan 2009 21:50:26 +0000 Reverted Bob's indent checkin
Fri, 09 Jan 2009 20:43:30 +0000 I ran a global "make indent" it modified the following files.
Sun, 04 Jan 2009 17:14:27 +0000 indent
Sat, 03 Jan 2009 05:42:18 +0000 Improved Direct3D YUV texture support
Sat, 03 Jan 2009 04:33:19 +0000 Query available formats before advertising them.
Wed, 31 Dec 2008 06:18:33 +0000 indent
Wed, 31 Dec 2008 06:17:24 +0000 Implemented Direct3D line and point drawing
Thu, 25 Dec 2008 05:26:29 +0000 indent
Thu, 25 Dec 2008 05:16:18 +0000 Fixed compiling Windows renderers. Lines and points will be implemented later.
Sat, 20 Dec 2008 12:00:00 +0000 Date: Fri, 19 Dec 2008 20:17:35 +0100
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date
Sun, 30 Nov 2008 23:42:33 +0000 Fixed the list of supported YUV formats
Sun, 30 Nov 2008 21:58:23 +0000 Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
Tue, 25 Nov 2008 02:21:53 +0000 indent
Tue, 25 Nov 2008 00:29:44 +0000 Fixed Direct3D rendering
Wed, 27 Aug 2008 04:23:38 +0000 Clean up.
Sat, 11 Aug 2007 20:54:31 +0000 Emphasized the separation between SDL_Surface and SDL_Texture
Mon, 28 Aug 2006 17:35:15 +0000 Clear the second texture stage explicitly
Mon, 28 Aug 2006 04:39:37 +0000 Figured out how texture stages work, thanks to this:
Mon, 28 Aug 2006 04:03:32 +0000 Implemented color modulation in the D3D renderer.
Mon, 28 Aug 2006 03:17:39 +0000 Added source color and alpha modulation support.
Mon, 07 Aug 2006 05:25:13 +0000 Whoops, remove debug code
Mon, 07 Aug 2006 05:24:13 +0000 Added resize support for GDI and Direct3D renderers
Sat, 05 Aug 2006 17:09:42 +0000 SDL constants are all uppercase.
Sat, 22 Jul 2006 21:17:37 +0000 Query the maximum texture size for the D3D renderer.
Sat, 22 Jul 2006 21:02:57 +0000 If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sat, 22 Jul 2006 18:01:56 +0000 Bug fixes to the OpenGL renderer
Sat, 22 Jul 2006 08:33:18 +0000 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Wed, 19 Jul 2006 07:18:45 +0000 Starting on the OpenGL renderer...
Wed, 19 Jul 2006 05:45:42 +0000 Implemented scaling in the D3D renderer
Wed, 19 Jul 2006 05:03:21 +0000 Implemented blend modes in the D3D renderer
Mon, 17 Jul 2006 06:47:33 +0000 Implemented Windows OpenGL support
Sat, 15 Jul 2006 09:46:36 +0000 Streamlined the API a bit and optimized the software renderer.
Fri, 14 Jul 2006 08:22:45 +0000 Prefer the D3D renderer over GDI, at least for testing.
Fri, 14 Jul 2006 07:41:16 +0000 Yay! D3D renderer works!
Fri, 14 Jul 2006 06:40:53 +0000 More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Thu, 13 Jul 2006 08:13:02 +0000 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Wed, 12 Jul 2006 09:25:17 +0000 First stab at a D3D renderer, only 30FPS so far... ?
Wed, 12 Jul 2006 07:01:35 +0000 Playing around, trying to find a fast path with GDI
Sat, 08 Jul 2006 18:06:02 +0000 Starting support for Direct3D render driver.