src/video/SDL_video.c
Wed, 29 Jan 2014 18:38:13 -0800 Add SDL_GL_ResetAttributes.
Mon, 20 Jan 2014 20:25:43 -0300 Move Wayland driver above dummy, check for driver availability before creation
Wed, 15 Jan 2014 11:34:03 -0800 Don't minimize fullscreen windows when destroying them.
Wed, 15 Jan 2014 11:17:09 -0800 Allow switching between FS and desktop FS.
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Mon, 23 Dec 2013 17:55:06 -0800 Setting the mouse in relative mode implies grabbing the mouse.
Mon, 23 Dec 2013 17:37:22 -0800 Added a relative mouse mode that uses mouse warping instead of raw input.
Sat, 14 Dec 2013 20:18:43 -0300 Wayland support
Thu, 14 Nov 2013 11:51:24 -0500 Renamed things named after BeOS to be named after Haiku instead.
Tue, 12 Nov 2013 02:18:52 -0800 Retain the high dpi flag when recreating the window (e.g when creating a renderer context)
Tue, 12 Nov 2013 02:02:12 -0800 We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X.
Tue, 12 Nov 2013 01:52:54 -0800 Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X.
Mon, 11 Nov 2013 03:12:50 -0800 Fixed compiling with ISO C90
Mon, 11 Nov 2013 03:02:42 -0800 Don't minimize by default when in fullscreen desktop mode.
Mon, 11 Nov 2013 01:59:40 -0800 Fixed whitespace style
Sun, 10 Nov 2013 14:10:00 -0800 Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
Mon, 21 Oct 2013 00:15:24 -0700 Better cleanup if OpenGL initialization fails
Sun, 20 Oct 2013 21:56:15 -0700 Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
Sun, 20 Oct 2013 21:18:05 -0400 Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Mon, 07 Oct 2013 14:16:38 -0700 Fix SDL_SetWindowPosition on fullscreen windows.
Sat, 28 Sep 2013 13:28:19 -0300 Raspberry Pi support (also unified UDEV and EVDEV support)
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)
Fri, 27 Sep 2013 22:09:51 -0700 Default to OpenGL ES 2.0 instead of 1.0 when it's available.
Fri, 13 Sep 2013 17:42:46 -0700 Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
Thu, 29 Aug 2013 15:02:32 -0300 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
Thu, 29 Aug 2013 08:30:21 -0700 Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
Thu, 29 Aug 2013 08:29:51 -0700 Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Sun, 25 Aug 2013 11:48:49 -0300 Fixes "error: conflicting types for 'GLintptr'"
Tue, 20 Aug 2013 19:49:24 -0300 Fixes a few non C89 compliant comments
Mon, 19 Aug 2013 16:29:46 -0300 Fixes bug #2037, common EGL code for Android and X11
Thu, 08 Aug 2013 13:22:21 -0700 Backed out changeset 3f487d7d2d1d
Thu, 08 Aug 2013 12:49:29 -0700 Send the SDL_QUIT when last window is destroyed, not during its close event.
Wed, 07 Aug 2013 16:29:28 -0700 Ensure that the right window is current in SDL_GL_SwapWindow.
Sat, 03 Aug 2013 02:20:00 -0400 Some fixes for SDL_MaximizeWindow().
Fri, 02 Aug 2013 18:25:20 -0400 Fixed some whitespace.
Sun, 14 Jul 2013 18:17:28 -0700 Fixed bug 1919 - Window icon disappears as soon as a renderer is created
Tue, 23 Jul 2013 17:40:13 -0700 Fix some clang analyzer warnings.
Sun, 21 Jul 2013 12:21:22 -0700 Fixed cursor leak when quitting the mouse subsystem
Mon, 15 Jul 2013 14:38:19 -0400 Turn the system mouse cursor back on before VideoQuit().
Sun, 14 Jul 2013 11:41:57 -0700 Make sure a window is valid for a subsystem before using it in a messagebox
Sun, 14 Jul 2013 11:11:42 -0700 If the video system has been initialized, only use that message box system.
Sat, 13 Jul 2013 21:56:31 -0400 Changed some for-loops to be a bit more clear.
Sat, 13 Jul 2013 21:50:40 -0400 Don't copy structs to stack in cmpmodes(), use const pointers instead.
Sat, 13 Jul 2013 21:42:57 -0400 Don't use SDL_memcmp() on modes to check if they've already been added.
Fri, 12 Jul 2013 23:28:34 -0700 Don't set the current OpenGL window if the context creation fails.
Thu, 11 Jul 2013 22:59:20 -0700 Fixed bug 1946 - OpenGL contexts in threads
Wed, 10 Jul 2013 22:13:19 -0700 Catch out of memory errors creating a window
Tue, 09 Jul 2013 12:58:54 -0700 SDL_GL_MakeCurrent: Only no-op redundant calls on *same* thread.
Sat, 06 Jul 2013 12:28:57 -0700 Make it possible to use SDL events separately from the video subsystem.
Tue, 04 Jun 2013 13:47:51 -0700 - fix misleading hint about minimising on focus loss
Wed, 22 May 2013 01:36:37 -0400 Patched to compile with older glext.h that don't have GL_NUM_EXTENSIONS.
Wed, 22 May 2013 01:31:04 -0400 Use glGetStringi() for extension lookup on OpenGL contexts >= version 3.0.
Sun, 19 May 2013 22:36:54 -0700 Fixed bug 1842 - [patch] SDL_SetWindowPosition sets bad position values when given SDL_WINDOWPOS_CENTERED args
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Wed, 15 May 2013 22:25:00 +0200 Corrected internal function prototype.
Thu, 02 May 2013 21:40:59 -0400 move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init
Thu, 02 May 2013 23:12:03 +0200 Removed SDL prefix from internal function pointers for screen keyboard access.
Thu, 25 Apr 2013 18:40:31 -0700 Don't warp mouse on focus lost.
Wed, 24 Apr 2013 12:20:51 -0700 Move cursor into window when enabling relative mode or gaining focus in relative mode.