Thu, 13 Sep 2012 15:24:04 -0400Make the X11 SetBordered event tapdancing more robust, restore focus, etc.
Ryan C. Gordon <icculus@icculus.org> [Thu, 13 Sep 2012 15:24:04 -0400] rev 6423
Make the X11 SetBordered event tapdancing more robust, restore focus, etc.

Thu, 13 Sep 2012 01:43:53 -0400Added SDL_SetWindowBordered() API.
Ryan C. Gordon <icculus@icculus.org> [Thu, 13 Sep 2012 01:43:53 -0400] rev 6422
Added SDL_SetWindowBordered() API.

Thu, 13 Sep 2012 01:29:18 -0400BeOS/Haiku support for SDL_WINDOW_BORDERLESS.
Ryan C. Gordon <icculus@icculus.org> [Thu, 13 Sep 2012 01:29:18 -0400] rev 6421
BeOS/Haiku support for SDL_WINDOW_BORDERLESS.

Fri, 14 Sep 2012 01:16:27 -0700Fixed bug 1599 - On X11, SDL2 should use CLIPBOARD as well as PRIMARY for copy/paste
Sam Lantinga <slouken@libsdl.org> [Fri, 14 Sep 2012 01:16:27 -0700] rev 6420
Fixed bug 1599 - On X11, SDL2 should use CLIPBOARD as well as PRIMARY for copy/paste

David White 2012-09-12 13:22:52 PDT

Background: X has two main 'buffers' for copy/paste:

PRIMARY -- normally used for implicit selection of text, with middle-click to
paste
CLIPBOARD -- works with an explicit copy/paste like on other platforms.

Currently SDL2 only provides access to PRIMARY. Since CLIPBOARD is much closer
to functionality of other platforms, SDL should provide access to that instead.

The attached patch makes it so that SDL_SetClipboardText() sets both PRIMARY
and CLIPBOARD and SDL_GetClipboardText() reads from CLIPBOARD instead of
primary.

Wed, 12 Sep 2012 19:36:18 -0400Moved iOS-specific code into uikit target. Fixes crashes in X11 target.
Ryan C. Gordon <icculus@icculus.org> [Wed, 12 Sep 2012 19:36:18 -0400] rev 6419
Moved iOS-specific code into uikit target. Fixes crashes in X11 target.

Mon, 10 Sep 2012 20:25:55 -0700Fixed issue where the context couldn't be unbound after the window is shown because the current context was already marked as NULL. (Thanks to John McDonald for tracking that down!)
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Sep 2012 20:25:55 -0700] rev 6418
Fixed issue where the context couldn't be unbound after the window is shown because the current context was already marked as NULL. (Thanks to John McDonald for tracking that down!)

Thu, 06 Sep 2012 21:34:52 -0700Fixed error message when destroying a software renderer, thanks to wahono for the patch.
Sam Lantinga <slouken@libsdl.org> [Thu, 06 Sep 2012 21:34:52 -0700] rev 6417
Fixed error message when destroying a software renderer, thanks to wahono for the patch.

Tue, 04 Sep 2012 23:17:56 -0700Updated the Demos project to link with SDL2
Sam Lantinga <slouken@libsdl.org> [Tue, 04 Sep 2012 23:17:56 -0700] rev 6416
Updated the Demos project to link with SDL2

Mon, 03 Sep 2012 11:54:48 -0300Return a valid error in SDL_GL_Bind/UnbindTexture, thank you buildbot!
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 03 Sep 2012 11:54:48 -0300] rev 6415
Return a valid error in SDL_GL_Bind/UnbindTexture, thank you buildbot!

Mon, 03 Sep 2012 11:16:12 -0300Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 03 Sep 2012 11:16:12 -0300] rev 6414
Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)