Thu, 12 Nov 2015 22:44:32 -0400Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
Alex Szpakowski [Thu, 12 Nov 2015 22:44:32 -0400] rev 9912
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)

Thu, 12 Nov 2015 20:58:11 -0400iOS: Fixed crashes when rotating the screen after destroying a window.
Alex Szpakowski [Thu, 12 Nov 2015 20:58:11 -0400] rev 9911
iOS: Fixed crashes when rotating the screen after destroying a window.

Thu, 12 Nov 2015 13:13:36 -0800Added Linux support for the Razer Sabertooth game controller
Sam Lantinga [Thu, 12 Nov 2015 13:13:36 -0800] rev 9910
Added Linux support for the Razer Sabertooth game controller

Mon, 09 Nov 2015 18:13:47 -0400iOS: Set the 'player index' of MFi game controllers when they're opened for use.
Alex Szpakowski [Mon, 09 Nov 2015 18:13:47 -0400] rev 9909
iOS: Set the 'player index' of MFi game controllers when they're opened for use.

MFi controllers display their player index via LEDs on the controller.

Mon, 09 Nov 2015 17:41:54 -0400iOS: Fixed MFi game controller triggers to report the proper range of values.
Alex Szpakowski [Mon, 09 Nov 2015 17:41:54 -0400] rev 9908
iOS: Fixed MFi game controller triggers to report the proper range of values.

Mon, 09 Nov 2015 08:55:07 -0800one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
Sam Lantinga [Mon, 09 Nov 2015 08:55:07 -0800] rev 9907
one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first

Mon, 09 Nov 2015 08:55:01 -0800don't toggle SDL fullscreen state on OSX if we're destroying the window
Sam Lantinga [Mon, 09 Nov 2015 08:55:01 -0800] rev 9906
don't toggle SDL fullscreen state on OSX if we're destroying the window

Mon, 09 Nov 2015 08:54:56 -0800more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
Sam Lantinga [Mon, 09 Nov 2015 08:54:56 -0800] rev 9905
more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state

Mon, 09 Nov 2015 08:54:49 -0800SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
Sam Lantinga [Mon, 09 Nov 2015 08:54:49 -0800] rev 9904
SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.

Mon, 09 Nov 2015 08:54:42 -0800add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
Sam Lantinga [Mon, 09 Nov 2015 08:54:42 -0800] rev 9903
add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.