Thu, 09 Apr 2015 22:33:39 -0400Closing the iOS-improvements branch. iOS-improvements
Ryan C. Gordon <icculus@icculus.org> [Thu, 09 Apr 2015 22:33:39 -0400] rev 9542
Closing the iOS-improvements branch.

Thu, 09 Apr 2015 22:28:37 -0400Merged Alex Szpakowski's iOS-improvement branch to default.
Ryan C. Gordon <icculus@icculus.org> [Thu, 09 Apr 2015 22:28:37 -0400] rev 9541
Merged Alex Szpakowski's iOS-improvement branch to default.

Fixes Bugzilla #2798.
Fixes Bugzilla #2212.
Fixes Bugzilla #2826.
Fixes Bugzilla #2661.
Fixes Bugzilla #1885.
Fixes Bugzilla #1578.
Fixes Bugzilla #2751.

(whew!)

Notable changes, from Alex's notes:

- The SDL_WINDOW_ALLOW_HIGHDPI flag is now needed (along with SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize) to use Retina / high DPI resolutions, bringing SDL’s Retina-related behavior on iOS in line with Mac OS X. Window dimensions and display modes are now in the “points” (non-high DPI) coordinate system rather than pixels, whereas SDL_GL_GetDrawableSize is in pixels.

- Reworked the custom extended launch screen code:
- It now hides after the first SDL_PumpEvents call rather than SDL_CreateWindow, and it fades out in a similar manner to the system launch screen behavior.
- It now mirrors the system launch screen behavior when deciding which image to display: it falls back to using the Launch Images dictionary in Info.plist if the iOS 8+ launch screen nib isn’t available, and if the Launch Images dictionary doesn’t exist it uses the old standard launch image names.
- The extended launch screen can now be disabled via the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h.

- Added support for SDL_HINT_ACCELEROMETER_AS_JOYSTICK.

- Added access to a window view's renderbuffer and framebuffer to syswm.

- Added OpenGL ES debug labels for the Renderbuffer and Framebuffer Objects created with SDL_GL_CreateContext.

- Added support for sRGB OpenGL ES contexts on iOS 7+.

- Updated OpenGL ES contexts to support native-resolution rendering (when SDL_WINDOW_ALLOW_HIGHDPI is enabled) on the iPhone 6 Plus, i.e. 1080x1920 rather than 1242x2208.

- Updated SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext to be more robust.

- Updated SDL windows to display a UIView at all times, even when an OpenGL context is not active. This allows rotation, touch events, and other windowing-related events to work properly without an active OpenGL context. It also makes it easier to use SDL_GetWindowWMInfo after creating a SDL window.

- Updated the iOS-specific Objective-C code to use cleaner and more modern language features and APIs, including ARC instead of manual reference counting.

- Updated SDL_HINT_ORIENTATIONS to allow disabling custom orientations if the hint is set with no valid orientation names.

- Fixed several rotation and orientation bugs with windows and display modes, especially in iOS 8+.

- Fixed SDL_SetWindowFullscreen failing to update the status bar visibility on iOS 7+.

- Fixed the orientation of the offset applied to the window’s view when the onscreen keyboard is shown in iOS 8+.

- Fixed SDL_IsScreenKeyboardShown (patch by Phil Hassey.)

- Fixed several major memory leaks caused by missing autorelease pool blocks in the iOS-specific Objective-C code.

- Removed several dead code paths.

- The iOS 7 SDK (Xcode 5) or newer is now required to build SDL for iOS.

Thu, 09 Apr 2015 19:28:00 -0300Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Thu, 09 Apr 2015 19:28:00 -0300] rev 9540
Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.

Wed, 08 Apr 2015 15:59:29 -0300Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Wed, 08 Apr 2015 15:59:29 -0300] rev 9539
Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.

Wed, 08 Apr 2015 15:44:07 -0300Generated dynapi prototypes for the new iPhone functions. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Wed, 08 Apr 2015 15:44:07 -0300] rev 9538
Generated dynapi prototypes for the new iPhone functions.

Wed, 08 Apr 2015 15:35:07 -0300Merged default into iOS-improvements iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Wed, 08 Apr 2015 15:35:07 -0300] rev 9537
Merged default into iOS-improvements

Mon, 06 Apr 2015 15:26:37 -0300Merged default into iOS-improvements iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Mon, 06 Apr 2015 15:26:37 -0300] rev 9536
Merged default into iOS-improvements

Sat, 24 Jan 2015 23:58:07 -0400Merged default into iOS-improvements iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Sat, 24 Jan 2015 23:58:07 -0400] rev 9535
Merged default into iOS-improvements

Sat, 24 Jan 2015 23:53:41 -0400Fixed the extended launch screen causing minor visual issues when rotating the screen in some circumstances. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Sat, 24 Jan 2015 23:53:41 -0400] rev 9534
Fixed the extended launch screen causing minor visual issues when rotating the screen in some circumstances.

Thu, 15 Jan 2015 01:15:24 -0400Merged default into iOS-improvements iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Thu, 15 Jan 2015 01:15:24 -0400] rev 9533
Merged default into iOS-improvements