Thu, 17 Nov 2011 00:43:44 -0500Fixed the aux directory to be the one recognized by automake.
Sam Lantinga <slouken@libsdl.org> [Thu, 17 Nov 2011 00:43:44 -0500] rev 6086
Fixed the aux directory to be the one recognized by automake.
This isn't strictly needed by SDL, but it's a good example for other projects.

Thu, 17 Nov 2011 00:41:07 -0500Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.
Sam Lantinga <slouken@libsdl.org> [Thu, 17 Nov 2011 00:41:07 -0500] rev 6085
Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.

Wed, 16 Nov 2011 21:13:39 -0500Removed unused static functions. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Nov 2011 21:13:39 -0500] rev 6084
Removed unused static functions.

Wed, 16 Nov 2011 21:12:47 -0500Fixed type-punning issue (casting to char* makes GCC strict-aliasing happy). SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Nov 2011 21:12:47 -0500] rev 6083
Fixed type-punning issue (casting to char* makes GCC strict-aliasing happy).

Wed, 16 Nov 2011 21:10:03 -0500Fix strict-aliasing issue in X11 dynamic loader. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Nov 2011 21:10:03 -0500] rev 6082
Fix strict-aliasing issue in X11 dynamic loader.

Fixes dozens of compiler warnings on FreeBSD.

Wed, 16 Nov 2011 05:20:17 -0500Patched to compile on FreeBSD (1.2 branch). SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Nov 2011 05:20:17 -0500] rev 6081
Patched to compile on FreeBSD (1.2 branch).

Wed, 16 Nov 2011 05:13:40 -0500Patched to compile on newer FreeBSD releases.
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 Nov 2011 05:13:40 -0500] rev 6080
Patched to compile on newer FreeBSD releases.

Thanks to Marcus von Appen for the patch!

Tue, 15 Nov 2011 01:38:27 -0500Fixed issues with the touch coordinates in landscape mode.
Sam Lantinga <slouken@libsdl.org> [Tue, 15 Nov 2011 01:38:27 -0500] rev 6079
Fixed issues with the touch coordinates in landscape mode.
In landscape mode the frame stays the same, and the transform property is modified with the appropriate rotation.
The touch coordinates are rotated by the transform, so if I want to normalize them by the frame rect, I have to transform the frame rect first.

Thu, 10 Nov 2011 06:38:26 -0500Fixed whitespace
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Nov 2011 06:38:26 -0500] rev 6078
Fixed whitespace

Thu, 10 Nov 2011 03:48:59 -0500Work in progress fixing support for rotated video modes
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Nov 2011 03:48:59 -0500] rev 6077
Work in progress fixing support for rotated video modes