Mon, 07 Nov 2011 16:01:03 -0500Windows: If we don't care about OpenGL accel and FULL fails, try NO accel. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Mon, 07 Nov 2011 16:01:03 -0500] rev 6059
Windows: If we don't care about OpenGL accel and FULL fails, try NO accel.

Sun, 06 Nov 2011 16:51:51 -0500Mac OS X: Try to save the GL context between fullscreen/windowed toggles. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Nov 2011 16:51:51 -0500] rev 6058
Mac OS X: Try to save the GL context between fullscreen/windowed toggles.

Sun, 06 Nov 2011 16:34:32 -0500Always do either FULL or NO acceleration for Windows OpenGL. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Nov 2011 16:34:32 -0500] rev 6057
Always do either FULL or NO acceleration for Windows OpenGL.

Don't ever leave it to the OS to decide, because older ATI drivers apparently
break in this case, and generally apps want FULL by default anyhow.

Fri, 04 Nov 2011 17:44:17 -0400Mac OS X: Try to save the GL context when toggling windowed and fullscreen. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Nov 2011 17:44:17 -0400] rev 6056
Mac OS X: Try to save the GL context when toggling windowed and fullscreen.

Fri, 04 Nov 2011 17:42:54 -0400Stop a compiler warning on newer Mac OS X SDKs. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Nov 2011 17:42:54 -0400] rev 6055
Stop a compiler warning on newer Mac OS X SDKs.

Mon, 07 Nov 2011 02:24:52 -0500Need to send a key up, silly.
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Nov 2011 02:24:52 -0500] rev 6054
Need to send a key up, silly.

Mon, 07 Nov 2011 02:25:01 -0500Fixed a typo in the header.
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Nov 2011 02:25:01 -0500] rev 6053
Fixed a typo in the header.

Mon, 07 Nov 2011 00:45:13 -0500Fixed double-free in the shader cache at shutdown
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Nov 2011 00:45:13 -0500] rev 6052
Fixed double-free in the shader cache at shutdown

Sun, 06 Nov 2011 17:05:48 -0500Mac OS X: Fixed build when compiling without Cocoa support.
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Nov 2011 17:05:48 -0500] rev 6051
Mac OS X: Fixed build when compiling without Cocoa support.

Thanks to Martin Gerhardy for the patch!

Fri, 04 Nov 2011 00:58:24 -0400Mac OS X: Try to resize--without destroying--the GL context in SetVideoMode. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Nov 2011 00:58:24 -0400] rev 6050
Mac OS X: Try to resize--without destroying--the GL context in SetVideoMode.