Sam Lantinga [Sun, 02 Jun 2013 01:08:14 -0700] rev 7257
Fixed testnative on Mac OS X, which no longer ships X11 by default.
Sam Lantinga [Sat, 01 Jun 2013 12:53:32 -0700] rev 7256
Merged changes
Sam Lantinga [Sat, 01 Jun 2013 12:53:06 -0700] rev 7255
The standard fat gcc scripts work well with SDL 2.0
Philipp Wiesemann [Sat, 01 Jun 2013 21:17:43 +0200] rev 7254
Fixed implicit function declarations and their warnings.
For the SDL_SetMouseFocus() and SDL_SetKeyboardFocus().
Philipp Wiesemann [Sat, 01 Jun 2013 21:11:52 +0200] rev 7253
Removed debug output.
Philipp Wiesemann [Sat, 01 Jun 2013 21:09:36 +0200] rev 7252
Corrected indentation of license.
Sam Lantinga [Sat, 01 Jun 2013 08:57:17 -0700] rev 7251
Default the minimum required version to 2.0.0
Yuri K. Schlesner [Wed, 29 May 2013 06:31:48 -0500] rev 7250
Re-apply texture filter when resetting direct3d renderer.
Andreas Schiffler [Thu, 30 May 2013 20:03:56 -0700] rev 7249
Fix bug 1492: Visual Studio builds sdl.lib and sdl.dll for version 2.0 (contributed by Jan Reitz); update SDL_bool handling in test_common to fix VS compiler warnings
Edward Rudd [Thu, 30 May 2013 22:14:24 -0400] rev 7248
Add trigger value adjustment code to the SDL_GameControllerGetAxis code as well.
- fixes Trigger values when polling instead of using event driven