src/test/SDL_test_common.c
Wed, 23 Nov 2016 17:20:28 -0500 Still more compiler warning fixes for various platforms.
Wed, 23 Nov 2016 11:49:26 -0500 Fixed more compiler warnings.
Thu, 29 Sep 2016 16:10:08 -0700 Added debug output for new window events
Tue, 05 Jan 2016 02:46:10 -0500 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Wed, 18 Mar 2015 00:56:33 -0400 Fixed a compiler warning.
Fri, 26 Dec 2014 23:16:54 -0500 Cleaned up some compiler warnings.
Wed, 03 Dec 2014 12:23:17 -0500 switch to use SDL_PRI* macros for long long formatting everywhere.
Wed, 03 Dec 2014 11:04:07 -0500 fix incorrect struct member name in test code for wheel direction
Sun, 23 Nov 2014 21:10:55 -0500 update logging of events in test core
Wed, 06 Aug 2014 11:34:54 -0700 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
Wed, 25 Jun 2014 17:06:12 -0400 Merged Ryan's SDL-gui-backend branch.
Wed, 25 Jun 2014 16:16:55 -0400 Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
Thu, 05 Jun 2014 00:03:33 -0400 Implemented SDL_GetAbsoluteMouseState().
Fri, 30 May 2014 01:48:08 -0400 Make some printf() calls into SDL_Log() so I can see them on Windows. :)
Sat, 24 May 2014 01:30:37 -0400 Implemented SDL_CaptureMouse().
Sat, 05 Apr 2014 16:25:30 -0700 Fail if we couldn't create the specified renderer
Sun, 23 Mar 2014 23:09:22 -0700 Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated.
Sat, 01 Mar 2014 09:50:52 -0800 Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch
Thu, 13 Feb 2014 11:05:30 -0800 Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sat, 18 Jan 2014 11:47:03 -0800 Make sure you clean up the associated renderer when destroying a window.
Wed, 15 Jan 2014 11:08:55 -0800 Test: Add Shift-Enter to switch between FS and desktop FS.
Wed, 15 Jan 2014 10:40:14 -0800 Tests: Refactor key modifier checking.
Mon, 23 Dec 2013 15:55:47 -0800 Print events with SDL_Log() so they show up in Visual Studio debug output
Mon, 23 Dec 2013 12:17:52 -0800 Added support for double-clicks, through a new "clicks" field in the mouse button event.
Mon, 18 Nov 2013 20:22:36 -0800 Accidentally committed debug code
Mon, 18 Nov 2013 20:21:45 -0800 Textures need to be freed before renderers
Mon, 18 Nov 2013 23:45:46 +0100 Added missing resource release in test source.
Fri, 15 Nov 2013 22:01:58 -0800 Added space in the common state structure for render targets
Mon, 11 Nov 2013 01:59:20 -0800 Toggling fullscreen now takes fullscreen flags
Wed, 30 Oct 2013 16:39:35 -0400 Fixed common test usage string (was "hidpi", should be "highdpi").
Mon, 21 Oct 2013 00:30:05 -0700 Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function
Thu, 17 Oct 2013 23:02:29 -0700 Fixed building using MinGW
Thu, 10 Oct 2013 00:49:57 -0300 Adds gl_profile_mask to test framework, uses it in testgles
Sat, 05 Oct 2013 19:09:03 -0700 Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
Sat, 28 Sep 2013 14:06:20 -0700 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Sat, 20 Jul 2013 19:58:17 -0400 More compiler warning fixes.
Sat, 20 Jul 2013 11:16:50 +0200 Corrected comments in test library source.
Thu, 18 Jul 2013 22:20:09 -0400 Added finger events to SDLTest_PrintEvent().
Tue, 04 Jun 2013 12:02:18 -0400 add in alt+enter keyboard shortcut to test common to toggle fullscreen desktop
Thu, 30 May 2013 20:03:56 -0700 Fix bug 1492: Visual Studio builds sdl.lib and sdl.dll for version 2.0 (contributed by Jan Reitz); update SDL_bool handling in test_common to fix VS compiler warnings
Wed, 29 May 2013 03:22:19 -0700 When the window is resized, the viewport is automatically reset.
Sun, 19 May 2013 22:28:10 -0700 Fixed bug 1837 - Use error extension instead of glGetError()
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Sat, 04 May 2013 04:46:00 -0700 First pass on SDL render clip rect functionality
Mon, 22 Apr 2013 18:15:10 -0700 Add multimon & mouse tracking info to SDL_test_common.
Sun, 17 Mar 2013 09:44:58 -0700 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Mon, 31 Dec 2012 18:32:30 -0800 Implemented SDL_GetDisplayName() for X11, which requires the XRandR extension.
Mon, 31 Dec 2012 12:15:25 -0800 Added SDL_SetWindowMaximumSize() and SDL_GetWindowMaximumSize()
Mon, 31 Dec 2012 10:13:25 -0800 Added --fullscreen-desktop option to test the new SDL_WINDOW_FULLSCREEN_DESKTOP functionality
Sun, 09 Dec 2012 17:56:19 -0800 Added existing common.c/.h functions to test lib; minor assert refactoring