src/video/uikit/SDL_uikitopenglview.m
Wed, 23 Jul 2014 03:05:31 -0300 More cleanup of the iOS Objective-C code.
Wed, 23 Jul 2014 01:33:59 -0300 90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.
Wed, 23 Jul 2014 01:28:24 -0300 Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.
Tue, 22 Jul 2014 20:06:13 -0300 Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+
Mon, 21 Jul 2014 02:46:53 -0300 The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it.
Wed, 16 Jul 2014 20:05:00 -0300 The iOS 7 transparent status bar now uses white text rather than black.
Mon, 14 Jul 2014 22:35:48 -0300 Changed the way retina resolutions are handled in iOS.
Sat, 21 Jun 2014 12:43:57 -0700 Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
Sat, 22 Feb 2014 15:23:09 -0800 Fixed bug 2407 - Support for OpenGL ES 3 contexts on iOS
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 05 Oct 2013 00:29:57 -0400 Avoid redundant state changes in the GLES2 renderer.
Fri, 12 Jul 2013 23:30:26 -0400 Implement SDL_GL_SHARE_WITH_CURRENT_CONTEXT for iOS.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sun, 25 Nov 2012 10:03:22 -0800 Don't run the game loop while a messagebox is up
Tue, 18 Sep 2012 00:50:41 -0700 We can update the OpenGL layer binding when we're laying out the views
Fri, 22 Jun 2012 19:19:18 -0400 Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()
Wed, 25 Jan 2012 14:29:56 +0000 * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sat, 07 Jan 2012 22:34:51 -0500 Fixed bug 1342 - SDL_CreateRenderer creates OpenGL ES 2.0 renderer in iPhone 3G using default index (-1)
Sat, 07 Jan 2012 01:21:50 -0500 Fixed bug 1239 - Crash in iPad with iOS 3.2 because of missing contentScaleFactor support
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Thu, 17 Nov 2011 00:41:07 -0500 Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 24 Oct 2011 11:38:52 -0400 More cleanup in SDL_uikitopenglview.m
Sat, 22 Oct 2011 01:23:21 -0400 Added stencil buffer support on iOS.
Wed, 28 Sep 2011 21:03:05 +0200 Remove unused SDL_uikitopenglview (privateMethods)
Tue, 27 Sep 2011 22:51:26 +0200 Use a consistent source code format in src/video/uikit
Tue, 27 Sep 2011 21:02:26 +0200 Cleanup out trailing whitespace in src/video/uikit
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Sun, 03 Apr 2011 18:33:32 -0500 iOS: Correctly resize renderbuffers when rotating orientation.
Mon, 28 Mar 2011 23:21:22 -0400 Added orientation rotation for iOS.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Sun, 06 Feb 2011 10:22:25 -0800 Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Tue, 01 Feb 2011 09:00:47 -0800 Added vim spacing hints
Tue, 01 Feb 2011 08:54:34 -0800 Fixed bug #1112 (retina display support)
Tue, 01 Feb 2011 08:53:22 -0800 Fixed spacing
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date
Sat, 04 Oct 2008 06:46:59 +0000 Final merge of Google Summer of Code 2008 work...
Sat, 16 Aug 2008 00:09:10 +0000 added comment
Fri, 15 Aug 2008 00:42:14 +0000 Removed log messages (printf and NSLog)
Tue, 29 Jul 2008 17:37:53 +0000 whitespace
Tue, 22 Jul 2008 23:05:40 +0000 Added standard SDL header comments
Tue, 22 Jul 2008 23:01:01 +0000 removed white space
Thu, 17 Jul 2008 22:35:59 +0000 SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.