Thu, 03 Nov 2011 12:42:23 -0400Fixed buffer overflow in joystick cleanup. (valgrind ftw!) SDL-1.2
Ryan C. Gordon [Thu, 03 Nov 2011 12:42:23 -0400] rev 6047
Fixed buffer overflow in joystick cleanup. (valgrind ftw!)

Thu, 03 Nov 2011 11:51:47 -0400Fixed some preprocessor mistakes introduced in iOS project cleanup.
Ryan C. Gordon [Thu, 03 Nov 2011 11:51:47 -0400] rev 6046
Fixed some preprocessor mistakes introduced in iOS project cleanup.

Mon, 31 Oct 2011 23:37:57 -0400Fix crash on X servers without UTF-8 support.
Ryan C. Gordon [Mon, 31 Oct 2011 23:37:57 -0400] rev 6045
Fix crash on X servers without UTF-8 support.

Mon, 31 Oct 2011 05:56:58 -0400Lots of fixes importing SDL source wholesale into a new iOS project
Sam Lantinga [Mon, 31 Oct 2011 05:56:58 -0400] rev 6044
Lots of fixes importing SDL source wholesale into a new iOS project

Mon, 31 Oct 2011 03:06:32 -0400This code works for OpenGL ES 1.1 as well! :)
Sam Lantinga [Mon, 31 Oct 2011 03:06:32 -0400] rev 6043
This code works for OpenGL ES 1.1 as well! :)

Mon, 31 Oct 2011 02:55:21 -0400Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
Sam Lantinga [Mon, 31 Oct 2011 02:55:21 -0400] rev 6042
Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.

Mon, 31 Oct 2011 02:44:21 -0400SDL_ConvertPixels() returns 0 on success
Sam Lantinga [Mon, 31 Oct 2011 02:44:21 -0400] rev 6041
SDL_ConvertPixels() returns 0 on success

Mon, 31 Oct 2011 01:59:54 -0400Fixed warnings on iOS
Sam Lantinga [Mon, 31 Oct 2011 01:59:54 -0400] rev 6040
Fixed warnings on iOS

Sun, 30 Oct 2011 17:53:54 -0400The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
Sam Lantinga [Sun, 30 Oct 2011 17:53:54 -0400] rev 6039
The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)

Sun, 30 Oct 2011 17:31:59 -0400Fixed typo - thanks Sheena!
Sam Lantinga [Sun, 30 Oct 2011 17:31:59 -0400] rev 6038
Fixed typo - thanks Sheena!