Sat, 12 Feb 2011 21:34:36 -0800merged
Eric Wing <ewing . public |-at-| gmail . com> [Sat, 12 Feb 2011 21:34:36 -0800] rev 5283
merged

Sat, 12 Feb 2011 19:16:09 -0800merged
Eric Wing <ewing . public |-at-| gmail . com> [Sat, 12 Feb 2011 19:16:09 -0800] rev 5282
merged

Sun, 06 Feb 2011 23:48:31 -0800removed sail.bmp from Xcode project
Eric Wing <ewing . public |-at-| gmail . com> [Sun, 06 Feb 2011 23:48:31 -0800] rev 5281
removed sail.bmp from Xcode project

Sun, 06 Feb 2011 21:23:32 -0800merged
Eric Wing <ewing . public |-at-| gmail . com> [Sun, 06 Feb 2011 21:23:32 -0800] rev 5280
merged

Tue, 01 Feb 2011 00:37:02 -0800merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
Eric Wing <ewing . public |-at-| gmail . com> [Tue, 01 Feb 2011 00:37:02 -0800] rev 5279
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.

Mon, 31 Jan 2011 07:36:12 -0800iOS Xcode project template fixes/changes.
Eric Wing <ewing . public |-at-| gmail . com> [Mon, 31 Jan 2011 07:36:12 -0800] rev 5278
iOS Xcode project template fixes/changes.
- Embedded headers
- Embedded Universal Device/Simulator libSDL.a
- Changed search paths.
- Removed cruft from copy resources.

Mon, 31 Jan 2011 00:37:38 -0800New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
Eric Wing <ewing . public |-at-| gmail . com> [Mon, 31 Jan 2011 00:37:38 -0800] rev 5277
New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
New iOS Xcode target to prepare an Xcode template using the Universal libSDL.a.

Sat, 12 Feb 2011 19:02:14 -0800Fixed bug #1117
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 19:02:14 -0800] rev 5276
Fixed bug #1117

There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.

Sat, 12 Feb 2011 17:51:47 -0800Fixed bug #1116
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 17:51:47 -0800] rev 5275
Fixed bug #1116

Don't allocate the window's texture data until after creating the renderer, in case the renderer recreates the window.

Sat, 12 Feb 2011 17:36:09 -0800changeset: 5278:b4b71ec2af73
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2011 17:36:09 -0800] rev 5274
changeset: 5278:b4b71ec2af73
tag: tip
user: Martin Decky <martin@decky.cz>
date: Sat Feb 12 22:27:14 2011 +0100
summary: fix typo (assigning height value into displayrect.w instead of displayrect.h)