src/video/cocoa/SDL_cocoaopengl.m
Thu, 11 Jul 2013 22:59:20 -0700 Fixed bug 1946 - OpenGL contexts in threads
Thu, 11 Jul 2013 21:51:09 -0700 Fixed bug 1958 - Cocoa SwapWindow doesn't swap the specified window
Tue, 09 Jul 2013 12:57:12 -0700 Mac: Remove dead FULLSCREEN_TOGGLEABLE code.
Fri, 05 Jul 2013 01:18:18 -0400 Don't set the same GL context twice on Mac OS X (thanks, Alex!).
Sun, 05 May 2013 21:01:20 -0400 Implemented SDL_GL_SHARE_WITH_CURRENT_CONTEXT for Mac OS X.
Wed, 24 Apr 2013 23:11:48 -0400 Removed Cocoa OpenGL optimization that was probably good advice 10 years ago.
Mon, 22 Apr 2013 12:07:16 -0700 Mac no longer loses OpenGL context when window is hidden.
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Sun, 03 Mar 2013 08:32:08 -0800 Compile SDL on older versions of Xcode
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Mon, 11 Feb 2013 17:39:52 -0800 Backed out use of @autorelease keyword for now, since it's not supported by older Xcode versions.
Sun, 06 Jan 2013 19:04:53 +0300 Replaced manual NSAutoreleasePool handing with @autorelease
Wed, 10 Oct 2012 23:10:04 -0400 Allow specifying of OpenGL 3.2 Core Profile on Mac OS X.
Wed, 01 Aug 2012 20:29:36 -0400 Add support for (GLX|WGL)_EXT_swap_control_tear.
Sun, 22 Jan 2012 21:46:06 -0500 Fixed loading textures when the window starts hidden.
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 00:25:44 -0800 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 14:44:25 -0800 Window coordinates are in the global space and windows are not tied to a particular display.
Wed, 01 Dec 2010 12:23:16 -0800 Removed support for 10.3.9
Thu, 08 Jul 2010 00:03:39 -0700 I missed the Objective C files when updating the copyright date...
Thu, 21 Jan 2010 07:28:01 +0000 Fixed Cocoa and OpenGL builds
Thu, 21 Jan 2010 06:21:52 +0000 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Tue, 15 Dec 2009 20:53:09 +0000 Default to allow either accelerated or not
Tue, 15 Dec 2009 20:36:31 +0000 OpenGL hardware acceleration defaults on
Mon, 09 Feb 2009 05:32:12 +0000 Added test program for SDL_CreateWindowFrom()
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date
Mon, 01 Sep 2008 16:04:20 +0000 Fixed a bunch of compile warnings on Mac OS X
Sun, 20 Jul 2008 21:34:04 +0000 Synced with trunk.
Thu, 12 Jul 2007 06:31:36 +0000 Creating a context makes it current, per the documentation.
Sun, 06 Aug 2006 08:55:37 +0000 Fixed fullscreen modes with Cocoa video driver.
Sun, 06 Aug 2006 04:39:13 +0000 Allow the render context to do necessary work when the video mode changes.
Fri, 28 Jul 2006 08:43:17 +0000 Implemented X11 OpenGL support.
Tue, 25 Jul 2006 06:22:42 +0000 Implemented OpenGL support on Mac OS X