src/video/SDL_video.c
Thu, 11 Jul 2013 22:59:20 -0700 Fixed bug 1946 - OpenGL contexts in threads
Wed, 10 Jul 2013 22:13:19 -0700 Catch out of memory errors creating a window
Tue, 09 Jul 2013 12:58:54 -0700 SDL_GL_MakeCurrent: Only no-op redundant calls on *same* thread.
Sat, 06 Jul 2013 12:28:57 -0700 Make it possible to use SDL events separately from the video subsystem.
Tue, 04 Jun 2013 13:47:51 -0700 - fix misleading hint about minimising on focus loss
Wed, 22 May 2013 01:36:37 -0400 Patched to compile with older glext.h that don't have GL_NUM_EXTENSIONS.
Wed, 22 May 2013 01:31:04 -0400 Use glGetStringi() for extension lookup on OpenGL contexts >= version 3.0.
Sun, 19 May 2013 22:36:54 -0700 Fixed bug 1842 - [patch] SDL_SetWindowPosition sets bad position values when given SDL_WINDOWPOS_CENTERED args
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Wed, 15 May 2013 22:25:00 +0200 Corrected internal function prototype.
Thu, 02 May 2013 21:40:59 -0400 move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init
Thu, 02 May 2013 23:12:03 +0200 Removed SDL prefix from internal function pointers for screen keyboard access.
Thu, 25 Apr 2013 18:40:31 -0700 Don't warp mouse on focus lost.
Wed, 24 Apr 2013 12:20:51 -0700 Move cursor into window when enabling relative mode or gaining focus in relative mode.
Mon, 22 Apr 2013 18:15:08 -0700 SDL_GL_DeleteContext would leave an invalid current_glctx.
Mon, 22 Apr 2013 18:14:55 -0700 Send mouse leave updates for Windows and X11.
Tue, 02 Apr 2013 08:38:52 -0700 Add input validation and null checking to SDL_Get/SetWindowData [reported by Joseph T.]
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Tue, 19 Mar 2013 21:53:33 -0700 Fixed bug 1763 - Constify SDL_UpdateWindowSurfaceRects()
Sun, 17 Mar 2013 09:44:58 -0700 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
Sun, 17 Mar 2013 20:07:02 +0800 Add PSP support
Fri, 08 Mar 2013 23:33:07 -0800 Add parameter checking to SetWindowSize functions; add tests to video suite
Sun, 03 Mar 2013 17:22:51 -0800 Fix behavior of SDL_GetWindowPosition for invalid input; add test cases to video suite
Thu, 28 Feb 2013 09:11:04 -0800 Add additional input validation to SDL_GetWindowDisplayMode; add tests to video suite
Mon, 18 Feb 2013 20:14:24 -0800 Allow abbreviated strings to be used for driver names.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Thu, 14 Feb 2013 13:22:05 -0800 Clear relative mouse mode and restore when bringing up sdl message box.
Mon, 31 Dec 2012 12:15:25 -0800 Added SDL_SetWindowMaximumSize() and SDL_GetWindowMaximumSize()
Mon, 31 Dec 2012 11:07:46 -0800 Added SDL_GetDisplayName(), with implementation for Mac OS X
Mon, 31 Dec 2012 10:29:17 -0800 Renamed SDL_GetWindowDisplay() to SDL_GetWindowDisplayIndex()
Mon, 31 Dec 2012 10:14:38 -0800 Implemented SDL_HINT_ALLOW_TOPMOST for the Cocoa video driver
Fri, 28 Dec 2012 14:46:03 -0800 Don't crash if loading the OpenGL library fails
Sat, 15 Dec 2012 00:30:17 +0000 Improvements from Alfred:
Sun, 18 Nov 2012 15:45:12 +0300 SetMinimumWindowSize for OS X
Fri, 09 Nov 2012 08:48:23 -0800 Already fixed the Android/iOS event initialization
Fri, 09 Nov 2012 02:18:27 -0800 We can't check for the screen keyboard in the event code because the video system isn't fully initialized yet.
Wed, 07 Nov 2012 15:55:43 -0800 SDL no longer grabs the keyboard by default on X11.
Sun, 04 Nov 2012 21:53:28 -0800 Synchronized the on-screen keyboard state with whether we are accepting text input.
Tue, 30 Oct 2012 18:59:56 -0700 Added Windows message box implementation, but it needs a little work on layout.
Tue, 30 Oct 2012 13:44:59 -0700 Added UIKit implementation of SDL messagebox
Tue, 30 Oct 2012 12:31:26 -0700 Added Cocoa message box implementation
Sun, 28 Oct 2012 14:16:18 -0700 Don't try to create an OpenGL window if we can't load the OpenGL library.
Tue, 23 Oct 2012 17:11:22 -0700 Added API for simple messagebox, courtesy of Mike Sartain
Wed, 03 Oct 2012 20:22:14 -0700 Fixed compiler warning
Wed, 03 Oct 2012 18:54:31 -0700 A window being fullscreen takes precedence over coordinate checks
Sun, 30 Sep 2012 01:08:48 -0700 The gl_data is optional for the driver, so don't early out of the context delete call if it doesn't exist.
Sat, 29 Sep 2012 17:23:40 -0700 Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
Fri, 28 Sep 2012 04:03:06 -0700 Fixed bug 1605 - SDL_DestroyWindow causes erroneous error message
Thu, 13 Sep 2012 01:43:53 -0400 Added SDL_SetWindowBordered() API.
Wed, 12 Sep 2012 19:36:18 -0400 Moved iOS-specific code into uikit target. Fixes crashes in X11 target.
Mon, 10 Sep 2012 20:25:55 -0700 Fixed issue where the context couldn't be unbound after the window is shown because the current context was already marked as NULL. (Thanks to John McDonald for tracking that down!)
Sun, 12 Aug 2012 11:16:24 -0700 Fixed bug 1565 - some small GL context creation enhancements
Sat, 11 Aug 2012 10:15:59 -0700 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Wed, 01 Aug 2012 20:29:36 -0400 Add support for (GLX|WGL)_EXT_swap_control_tear.
Wed, 18 Jul 2012 15:17:27 -0700 Improved simultaneous support for OpenGL and OpenGL ES
Mon, 20 Feb 2012 23:37:57 -0500 Add OpenGL 3.X context creation support
Sun, 22 Jan 2012 23:51:46 -0500 Sanity check the window width and height
Sun, 22 Jan 2012 21:46:06 -0500 Fixed loading textures when the window starts hidden.
Sat, 14 Jan 2012 01:38:11 -0500 Fixed bug 1238 - SDL_SetKeyboardFocus may send events to already destroyed windows
Tue, 10 Jan 2012 22:52:17 -0500 Fixed typo in mask comparison