Mon, 09 Sep 2002 05:28:06 +0000The portable way of including SDL is #include "SDL.h"
Sam Lantinga <slouken@libsdl.org> [Mon, 09 Sep 2002 05:28:06 +0000] rev 490
The portable way of including SDL is #include "SDL.h"

Mon, 09 Sep 2002 05:12:32 +0000Fixed path problem with sdl.m4 macro file
Sam Lantinga <slouken@libsdl.org> [Mon, 09 Sep 2002 05:12:32 +0000] rev 489
Fixed path problem with sdl.m4 macro file

Mon, 09 Sep 2002 03:22:19 +0000Fixed missing cursor after shadow buffer flip (thanks Jan!)
Sam Lantinga <slouken@libsdl.org> [Mon, 09 Sep 2002 03:22:19 +0000] rev 488
Fixed missing cursor after shadow buffer flip (thanks Jan!)

Mon, 02 Sep 2002 21:42:15 +0000Fixed trashing the framebuffer console on broken video drivers
Sam Lantinga <slouken@libsdl.org> [Mon, 02 Sep 2002 21:42:15 +0000] rev 487
Fixed trashing the framebuffer console on broken video drivers

Mon, 02 Sep 2002 16:02:17 +0000Fixed a typo in a previous patch
Sam Lantinga <slouken@libsdl.org> [Mon, 02 Sep 2002 16:02:17 +0000] rev 486
Fixed a typo in a previous patch

Mon, 02 Sep 2002 15:58:29 +0000Date: Sun, 1 Sep 2002 21:27:54 -0400 (EDT)
Sam Lantinga <slouken@libsdl.org> [Mon, 02 Sep 2002 15:58:29 +0000] rev 485
Date: Sun, 1 Sep 2002 21:27:54 -0400 (EDT)
From: "Ryan C. Gordon"
Subject: [SDL] Minor X11 hack:

Here's a patch to center a newly-created, non-fullscreen X11 window.
While this may or may not be suitable for adding to SDL officially, I
didn't want to put any Xlib dependencies in my code directly.

To use:

- Apply patch/rebuild.
- export SDL_WINDOW_POS=center
- Call SDL_SetVideoMode as needed.

(Ideally, this could be expanded to handle other commands like
SDL_WINDOW_POS=20x190, etc, and could be implemented for other targets,
but this is really a hack to avoid API changes).

Sun, 01 Sep 2002 19:34:01 +0000Updated MacOS projects with "enums as int" build option
Sam Lantinga <slouken@libsdl.org> [Sun, 01 Sep 2002 19:34:01 +0000] rev 484
Updated MacOS projects with "enums as int" build option

Sun, 01 Sep 2002 00:40:12 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 01 Sep 2002 00:40:12 +0000] rev 483
*** empty log message ***

Sun, 01 Sep 2002 00:38:49 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 01 Sep 2002 00:38:49 +0000] rev 482
*** empty log message ***

Sun, 01 Sep 2002 00:37:24 +0000Date: Sat, 31 Aug 2002 15:42:45 +0200
Sam Lantinga <slouken@libsdl.org> [Sun, 01 Sep 2002 00:37:24 +0000] rev 481
Date: Sat, 31 Aug 2002 15:42:45 +0200
From: Alexandre Courbot
Subject: [SDL] Qtopia port fixes/improvments

-Whenever the screen is rotated, the pad is rotated as well,
-Fixed a mouse bug: when tapping on the screen, the click event was
often sent at the previous position of the stylus (resulting in strange
behavior in Scummvm for instance)
-Added the SDL_QT_INVERT_ROTATION environment variable which, when set,
rotates the screen (and the mouse, and the pad) the other way. This can
be useful for left-handed people.