src/video/uikit/SDL_uikitwindow.m
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sat, 24 Sep 2016 20:12:57 -0300 iOS/tvOS: Always send SDL_WINDOWEVENT_FOCUS_GAINED when a window is created on the main screen (fixes bug #3395).
Tue, 13 Sep 2016 22:18:06 -0300 Initial Apple TV / tvOS support.
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Thu, 12 Nov 2015 22:44:32 -0400 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
Thu, 12 Nov 2015 20:58:11 -0400 iOS: Fixed crashes when rotating the screen after destroying a window.
Sun, 19 Jul 2015 19:44:40 -0300 Added MSAA support for OpenGL ES contexts on iOS.
Tue, 09 Jun 2015 21:08:24 -0300 iOS: Fixed some cases where SDL_DestroyWindow or SDL_GL_DeleteContext can cause crashes.
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Tue, 05 May 2015 16:20:11 -0300 Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
Tue, 05 May 2015 16:16:10 -0300 Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
Thu, 09 Apr 2015 19:28:00 -0300 Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
Wed, 08 Apr 2015 15:35:07 -0300 Merged default into iOS-improvements
Thu, 15 Jan 2015 01:06:14 -0400 Several improvements to the iOS backend:
Thu, 27 Nov 2014 20:25:54 -0400 Minor Objective-C code tweaks.
Sun, 23 Nov 2014 23:29:24 -0400 Removed an ugly hack to make windows rotate properly on iOS 8+.
Thu, 20 Nov 2014 17:19:26 -0400 Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used.
Wed, 06 Aug 2014 03:24:16 -0300 Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
Tue, 29 Jul 2014 00:36:12 -0300 Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video.
Tue, 29 Jul 2014 00:05:48 -0300 Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
Wed, 23 Jul 2014 21:55:42 -0300 Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
Wed, 23 Jul 2014 03:05:31 -0300 More cleanup of the iOS Objective-C code.
Wed, 23 Jul 2014 01:33:59 -0300 90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.
Tue, 22 Jul 2014 16:48:35 -0300 Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame.
Thu, 17 Jul 2014 22:55:59 -0300 Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows.
Wed, 16 Jul 2014 16:12:20 -0300 Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+
Mon, 14 Jul 2014 22:35:48 -0300 Changed the way retina resolutions are handled in iOS.
Mon, 07 Jul 2014 10:33:32 -0700 Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
Sun, 22 Jun 2014 02:30:36 -0700 Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails
Sat, 21 Jun 2014 12:43:57 -0700 Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
Mon, 12 Aug 2013 22:29:55 -0400 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sun, 14 Apr 2013 11:42:55 -0400 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 WinRT: merged with latest, official, SDL 2.x code
Mon, 15 Oct 2012 21:14:13 -0400 merged with the latest, official, SDL 2 sources
Sat, 01 Sep 2012 09:17:34 -0400 Removed custom code that fixed Game Center notifications non-display, in favor of an official fix (done via UIKit_ShowWindow).
Sat, 01 Sep 2012 07:19:49 -0400 Merged with latest SDL2 sources
Sun, 22 Jul 2012 23:50:51 -0400 Merge with latest SDL code from hg.libsdl.org
Sat, 21 Jul 2012 13:52:20 -0400 made Game Center's welcome banner show by having SDL display its inner UIWindow once on SDL window initialization, rather than on every frame
Wed, 18 Jul 2012 22:26:47 -0400 added UIViewController pointer to SDL_SysWMinfo for iOS
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sun, 20 Oct 2013 23:05:53 -0700 Fixed the status bar visibility in iOS 7
Sat, 18 May 2013 14:51:29 -0700 Fixed black screen on iOS
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Thu, 09 May 2013 16:30:44 -0700 Updated version to 2.0.0
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sat, 29 Sep 2012 18:52:00 -0700 Make sure mode width/height and status bar orientation match
Sat, 29 Sep 2012 17:23:40 -0700 Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
Sat, 29 Sep 2012 00:17:34 -0700 Updated support for external video output on the iPad
Tue, 18 Sep 2012 22:24:08 -0700 Fixed window/view bounds management with autorotation.
Wed, 12 Sep 2012 19:36:18 -0400 Moved iOS-specific code into uikit target. Fixes crashes in X11 target.
Tue, 31 Jul 2012 16:55:09 -0700 Fixed black screen on iOS
Sun, 22 Jul 2012 11:24:04 -0700 Fix for the Game Center status window always being behind the SDL window (untested!)
Fri, 22 Jun 2012 19:19:18 -0400 Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()
Mon, 20 Feb 2012 20:46:30 -0500 Fix for double free when quitting on iOS
Wed, 25 Jan 2012 14:29:56 +0000 * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sun, 22 Jan 2012 22:19:08 -0500 Fixed setting the window visibility on iOS and Android