src/video/cocoa/SDL_cocoashape.m
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sat, 21 May 2016 00:20:52 -0300 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Tue, 05 May 2015 19:01:55 -0300 Replaced all remaining uses of NSAutoreleasePool with @autoreleasepool blocks (bugzilla #2680.)
Mon, 07 Jul 2014 12:48:25 -0700 Fixed bug 2631 - Mac: minor code cleanup
Wed, 19 Mar 2014 23:19:34 -0400 Static analysis fix: bad release.
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 23 Nov 2013 02:02:29 -0800 Fixed double-free of the window shape path
Mon, 30 Sep 2013 22:35:32 -0700 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
Tue, 23 Jul 2013 17:40:13 -0700 Fix some clang analyzer warnings.
Tue, 23 Jul 2013 17:38:59 -0700 Mac: Codify SDK and OS requirements, and clean up.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Mon, 11 Feb 2013 17:39:52 -0800 Backed out use of @autorelease keyword for now, since it's not supported by older Xcode versions.
Sun, 06 Jan 2013 19:04:53 +0300 Replaced manual NSAutoreleasePool handing with @autorelease
Tue, 07 Feb 2012 02:11:15 -0500 Replaced some assert macros with SDL_assert.
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Thu, 25 Aug 2011 03:11:28 -0400 Removed the MAC_OS_X_VERSION_10_x macros from the 1.3 branch.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Wed, 01 Dec 2010 12:23:16 -0800 Removed support for 10.3.9
Tue, 16 Nov 2010 07:03:26 -0800 Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
Tue, 17 Aug 2010 01:11:11 -0400 Create all shaped windows at -1000,-1000 and save the real coordinates.
Mon, 16 Aug 2010 14:01:00 -0400 Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
Mon, 09 Aug 2010 15:41:33 -0400 Merging branches. Will begin correcting mistakes introduced by merging.
Mon, 09 Aug 2010 15:37:20 -0400 Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.
Thu, 05 Aug 2010 21:27:32 -0400 Finally figured out how to use autorelease pools.
Thu, 05 Aug 2010 18:58:45 -0400 Improving Cocoa implementation and fixed a small bug in SDL_shape.c.
Thu, 05 Aug 2010 01:03:24 -0400 Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
Thu, 05 Aug 2010 00:53:38 -0400 Correcting minor bugs and adding assertions to help me track down a NULL pointer bug in Cocoa code.
Tue, 03 Aug 2010 23:41:57 -0400 Building under OS X with command-line tools now works.
Tue, 03 Aug 2010 23:22:31 -0400 Compiling for cocoa now works. Does it run? We'll see.
Tue, 03 Aug 2010 21:56:05 -0400 Implemented shaped windows for Cocoa. Still need to see if they actually work.
Tue, 03 Aug 2010 00:47:33 -0400 Got basic, pre-actually-writing-anything Cocoa to build.
Mon, 26 Jul 2010 21:48:53 -0400 Working on Cocoa implementation.
Mon, 26 Jul 2010 20:41:45 -0400 OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Mon, 26 Jul 2010 17:27:04 -0400 Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.