src/video/SDL_video.c
Sun, 13 Feb 2011 23:09:18 -0800 Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
Sun, 13 Feb 2011 14:05:33 -0800 Fixed renderer variable scope.
Sun, 13 Feb 2011 13:46:10 -0800 A few fixes:
Sat, 12 Feb 2011 19:02:14 -0800 Fixed bug #1117
Sat, 12 Feb 2011 17:51:47 -0800 Fixed bug #1116
Sat, 12 Feb 2011 08:17:58 -0800 Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 20:49:13 -0800 There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
Fri, 11 Feb 2011 10:13:30 -0800 Fixed compiling on Windows
Fri, 11 Feb 2011 00:25:44 -0800 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 14:44:25 -0800 Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 12:14:37 -0800 Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Removed gamma support since it wasn't widely used and not well supported.
Thu, 10 Feb 2011 10:37:35 -0800 Better window parameter checking
Mon, 07 Feb 2011 09:23:01 -0800 Create an OpenGL 1.1 context by default, if available.
Sun, 06 Feb 2011 10:27:05 -0800 Whoops, duplicate case
Sun, 06 Feb 2011 10:24:08 -0800 At least allow returning the values that were set.
Sun, 06 Feb 2011 10:22:25 -0800 Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sat, 05 Feb 2011 10:35:36 -0800 Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
Sat, 05 Feb 2011 10:11:27 -0800 Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
Sat, 05 Feb 2011 10:03:12 -0800 Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
Fri, 04 Feb 2011 12:24:28 -0800 Don't free the surface since the application might be still using it.
Thu, 03 Feb 2011 21:13:55 -0800 Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Thu, 03 Feb 2011 17:42:58 -0800 Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
Thu, 03 Feb 2011 15:49:37 -0800 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800 Extended SDL_SetWindowData() to allow arbitrary named values.
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Tue, 01 Feb 2011 21:40:03 -0800 Nobody is currently maintaining the QNX code, so removing it for now.
Tue, 01 Feb 2011 21:23:43 -0800 Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 20:50:04 -0800 The DrawRect API is implemented using lines
Tue, 01 Feb 2011 19:19:43 -0800 The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 12:54:27 -0800 The renderers always support texture modulation and blend modes.
Mon, 31 Jan 2011 23:37:30 -0800 Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 23:23:57 -0800 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800 Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Thu, 27 Jan 2011 22:44:08 -0800 Removed completely non-portable event thread hack.
Thu, 27 Jan 2011 00:06:36 -0800 Nobody is maintaining RISC OS code, so I'm removing it for now.
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925
Wed, 19 Jan 2011 22:25:40 -0800 PS3 Linux is no more...
Wed, 19 Jan 2011 22:21:31 -0800 Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
Wed, 19 Jan 2011 22:18:45 -0800 Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)
Wed, 12 Jan 2011 15:58:53 -0800 Set blend mode for textures that were created from surfaces with a colorkey
Wed, 12 Jan 2011 15:22:29 -0800 Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
Wed, 12 Jan 2011 13:46:37 -0800 You can't change the resolution on some devices
Wed, 12 Jan 2011 13:38:10 -0800 Use a valid window when creating the default renderer
Sun, 12 Dec 2010 15:19:05 -0800 Use the enumerated type for blend and scale mode instead of int
Tue, 23 Nov 2010 17:46:47 -0500 Windows candidate list support.
Mon, 27 Sep 2010 01:30:42 -0700 Minor cleanup in patches from Coursoud
Mon, 27 Sep 2010 01:24:05 -0700 Merged the Windows custom window system hooks into the union used by X11.
Mon, 27 Sep 2010 00:49:34 -0700 SDL_DestroyWindow is setting window->magic to NULL too early. -
Sun, 29 Aug 2010 16:28:04 -0700 Whoops, return "" even if the window is invalid.
Sun, 29 Aug 2010 16:26:35 -0700 The title is stored internally as NULL if it's empty, and returned as ""
Sun, 22 Aug 2010 13:45:56 -0700 Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
Mon, 26 Jul 2010 20:41:45 -0400 OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Mon, 26 Jul 2010 17:27:04 -0400 Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
Wed, 30 Jun 2010 16:19:44 -0400 Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Thu, 03 Jun 2010 17:21:40 -0400 Fixed up new functions and files so that they build as part of SDL.
Thu, 03 Jun 2010 16:21:04 -0400 Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
Sun, 22 Aug 2010 12:39:27 -0700 Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
Sun, 18 Jul 2010 13:48:23 -0400 Merge with main repo (mainly for non-printable character fix)