src/video/SDL_renderer_gl.c
Wed, 14 Jan 2009 06:53:03 +0000 Fixed OpenGL state issue reported by Dmytro Bogovych
Sat, 10 Jan 2009 21:50:26 +0000 Reverted Bob's indent checkin
Fri, 09 Jan 2009 20:43:30 +0000 I ran a global "make indent" it modified the following files.
Wed, 31 Dec 2008 08:05:21 +0000 Removed unused variable
Wed, 31 Dec 2008 07:56:56 +0000 iPhone build compiles again (drawing routines need to be implemented)
Tue, 30 Dec 2008 07:14:11 +0000 SetDrawColor() and SetDrawBlendMode() are optional
Tue, 30 Dec 2008 04:22:24 +0000 Swapped functions to match the other renderer files
Mon, 29 Dec 2008 19:48:01 +0000 Significant performance boost with blend mode none
Thu, 25 Dec 2008 05:11:29 +0000 Updated to build on Windows
Sun, 21 Dec 2008 17:39:41 +0000 Added RenderPiont() API
Sat, 20 Dec 2008 18:40:30 +0000 Turn on line antialiasing (requires blending to be enabled)
Sat, 20 Dec 2008 12:00:00 +0000 Date: Fri, 19 Dec 2008 20:17:35 +0100
Mon, 08 Dec 2008 00:24:15 +0000 A little cleanup for SDL snapshot release
Sun, 07 Dec 2008 07:16:40 +0000 Comment cleanup.
Sun, 07 Dec 2008 07:06:34 +0000 Don't hardcode RECT for fragment program texture targets.
Sun, 07 Dec 2008 04:38:32 +0000 Slight optimization of the shader, no need to scale into 0..255
Sun, 07 Dec 2008 04:02:23 +0000 Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
Sat, 06 Dec 2008 18:37:06 +0000 The YCbCr texture extension works now that bytes_per_pixel() returns the
Sat, 06 Dec 2008 18:22:28 +0000 Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
Sat, 06 Dec 2008 17:43:10 +0000 The previous checkin fixes the crash, so at least we're not overrunning
Sat, 06 Dec 2008 17:41:01 +0000 Progress, maybe. :)
Sat, 06 Dec 2008 05:23:35 +0000 Rebind the context to the window area and update matrices when the window size changes
Sat, 06 Dec 2008 00:56:47 +0000 Initial pixel shader support for YUV textures in the GL renderer.
Fri, 05 Dec 2008 07:00:58 +0000 Whoops, can't call glOrtho() repeatedly
Fri, 05 Dec 2008 06:22:19 +0000 The matrices have already been set, so you don't have to re-set them.
Mon, 01 Dec 2008 00:05:31 +0000 Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
Mon, 01 Dec 2008 00:03:51 +0000 Finally got the right mojo for Apple's YUV texture format.
Sat, 29 Nov 2008 21:48:14 +0000 Temporary fix for Mac OS X crash in textoverlay
Sat, 29 Nov 2008 15:32:14 +0000 Whoops, we need this for subrect updates (testsprite)
Sat, 29 Nov 2008 06:29:33 +0000 Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
Sat, 22 Nov 2008 06:59:22 +0000 Preliminary support for YUV textures
Fri, 14 Mar 2008 18:17:49 +0000 re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Tue, 08 Jan 2008 00:10:46 +0000 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Mon, 10 Sep 2007 12:20:02 +0000 Split out the SDL_rect and SDL_surface functions into their own headers.
Wed, 15 Aug 2007 04:04:17 +0000 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Mon, 13 Aug 2007 02:38:59 +0000 Advertise the most efficient format for the screen. Of course SDL code needs
Sun, 12 Aug 2007 18:53:51 +0000 This is byte order dependent.
Sun, 12 Aug 2007 16:53:58 +0000 Test using glTextureRangeAPPLE
Sun, 12 Aug 2007 07:02:28 +0000 Optimized OpenGL renderer for Mac OS X.
Sat, 11 Aug 2007 20:54:31 +0000 Emphasized the separation between SDL_Surface and SDL_Texture
Mon, 28 Aug 2006 03:27:59 +0000 Cleanup for the last checkin
Mon, 28 Aug 2006 03:17:39 +0000 Added source color and alpha modulation support.
Mon, 07 Aug 2006 05:24:13 +0000 Added resize support for GDI and Direct3D renderers
Sun, 06 Aug 2006 23:34:59 +0000 Added paletted OpenGL texture support.
Sun, 06 Aug 2006 04:39:13 +0000 Allow the render context to do necessary work when the video mode changes.
Sat, 05 Aug 2006 17:09:42 +0000 SDL constants are all uppercase.
Fri, 28 Jul 2006 08:43:17 +0000 Implemented X11 OpenGL support.
Sun, 23 Jul 2006 00:19:12 +0000 Fixed crash with multiple windows
Sat, 22 Jul 2006 23:04:41 +0000 OpenGL renderer is feature complete!
Sat, 22 Jul 2006 21:58:17 +0000 Added SDL_GL_ExtensionSupported()
Sat, 22 Jul 2006 21:02:57 +0000 If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sat, 22 Jul 2006 19:51:48 +0000 Switch OpenGL contexts when switching render contexts.
Sat, 22 Jul 2006 19:03:31 +0000 Fixed OpenGL blend modes, added power of 2 texture code
Sat, 22 Jul 2006 18:01:56 +0000 Bug fixes to the OpenGL renderer
Sat, 22 Jul 2006 08:33:18 +0000 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Wed, 19 Jul 2006 08:46:57 +0000 Fixed to compile while the OpenGL renderer is under construction
Wed, 19 Jul 2006 07:18:45 +0000 Starting on the OpenGL renderer...