Wed, 03 Aug 2016 01:57:41 -0400bsdaudio: first shot at audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:57:41 -0400] rev 10251
bsdaudio: first shot at audio capture support!

(untested, uncompiled...for now.)

Wed, 03 Aug 2016 01:56:58 -0400bsdaudio: this appears to be using the wrong variable...?
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:56:58 -0400] rev 10250
bsdaudio: this appears to be using the wrong variable...?

(We probably never noticed because this is meant to block until it fully
writes a buffer, and would only trigger an issue if we had a short write
that wasn't otherwise an error condition.)

Wed, 03 Aug 2016 01:53:59 -0400arts: Patched to (maybe) compile.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:53:59 -0400] rev 10249
arts: Patched to (maybe) compile.

Wed, 03 Aug 2016 01:01:44 -0400arts: implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:01:44 -0400] rev 10248
arts: implemented audio capture support.

(completely untested! Not even compiled!!).

Wed, 03 Aug 2016 01:00:30 -0400alsa: capture devices don't need a mixbuf allocated.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:00:30 -0400] rev 10247
alsa: capture devices don't need a mixbuf allocated.

Wed, 03 Aug 2016 00:31:08 -0400testaudiocapture: made test app interactive.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:31:08 -0400] rev 10246
testaudiocapture: made test app interactive.

(hold down mouse/finger to record, then it plays back what it heard. Repeat.)

Wed, 03 Aug 2016 00:30:12 -0400coreaudio: Implemented audio capture for iOS.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:30:12 -0400] rev 10245
coreaudio: Implemented audio capture for iOS.

Tue, 02 Aug 2016 19:17:51 -0400testaudiocapture: Make a simple green/red window when recording/playing.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 19:17:51 -0400] rev 10244
testaudiocapture: Make a simple green/red window when recording/playing.

Tue, 02 Aug 2016 15:06:40 -0400alsa: Implemented audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:40 -0400] rev 10243
alsa: Implemented audio capture support!

Tue, 02 Aug 2016 15:06:05 -0400alsa: Cleaned up the 5.1 swizzle mess a little.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:05 -0400] rev 10242
alsa: Cleaned up the 5.1 swizzle mess a little.

Shouldn't this be something ALSA handles for us with channel maps, so we can
just delete this code?