Tue, 16 Jun 2009 14:34:15 +0000Alexei Tereschenko
Sam Lantinga [Tue, 16 Jun 2009 14:34:15 +0000] rev 3197
Alexei Tereschenko

Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.

Fri, 12 Jun 2009 08:41:48 +0000Fixed some compile errors and warnings under Visual C++
Sam Lantinga [Fri, 12 Jun 2009 08:41:48 +0000] rev 3196
Fixed some compile errors and warnings under Visual C++

Thu, 11 Jun 2009 20:08:33 +0000Mouse events now report the correct window id and window enter/leave events are now reported.
Bob Pendleton [Thu, 11 Jun 2009 20:08:33 +0000] rev 3195
Mouse events now report the correct window id and window enter/leave events are now reported.

Thu, 11 Jun 2009 06:03:05 +0000Proper window resize handling in GLES test application.
Mike Gorchak [Thu, 11 Jun 2009 06:03:05 +0000] rev 3194
Proper window resize handling in GLES test application.

Thu, 11 Jun 2009 05:57:32 +0000Fixed problems with OpenGL ES window resizing.
Mike Gorchak [Thu, 11 Jun 2009 05:57:32 +0000] rev 3193
Fixed problems with OpenGL ES window resizing.

Wed, 10 Jun 2009 18:32:42 +0000Note about hardware mouse cursor has been added.
Mike Gorchak [Wed, 10 Jun 2009 18:32:42 +0000] rev 3192
Note about hardware mouse cursor has been added.

Wed, 10 Jun 2009 14:00:21 +0000Fixed bug #750
Sam Lantinga [Wed, 10 Jun 2009 14:00:21 +0000] rev 3191
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.

This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...

in favor of:
win = event.window.windowID;

Wed, 10 Jun 2009 13:54:13 +0000Added missing files for OpenGL ES support
Sam Lantinga [Wed, 10 Jun 2009 13:54:13 +0000] rev 3190
Added missing files for OpenGL ES support

Wed, 10 Jun 2009 13:53:53 +0000Added missing header file for Pandora support
Sam Lantinga [Wed, 10 Jun 2009 13:53:53 +0000] rev 3189
Added missing header file for Pandora support

Wed, 10 Jun 2009 13:46:54 +0000Whoops, didn't mean to commit unfinished patch
Sam Lantinga [Wed, 10 Jun 2009 13:46:54 +0000] rev 3188
Whoops, didn't mean to commit unfinished patch