Sun, 07 Dec 2008 04:38:32 +0000Slight optimization of the shader, no need to scale into 0..255
Sam Lantinga <slouken@libsdl.org> [Sun, 07 Dec 2008 04:38:32 +0000] rev 2846
Slight optimization of the shader, no need to scale into 0..255

Sun, 07 Dec 2008 04:02:23 +0000Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
Sam Lantinga <slouken@libsdl.org> [Sun, 07 Dec 2008 04:02:23 +0000] rev 2845
Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture

Sat, 06 Dec 2008 18:37:06 +0000The YCbCr texture extension works now that bytes_per_pixel() returns the
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 18:37:06 +0000] rev 2844
The YCbCr texture extension works now that bytes_per_pixel() returns the
correct value for YUV textures. Yay!

I'm still cheering for Ryan's pixel shader instead, since once it works
different shaders can handle all the YUV formats.

Sat, 06 Dec 2008 18:22:28 +0000Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 18:22:28 +0000] rev 2843
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
texture. This is a total hack though. Maybe we should be using a different
texture format?

Sat, 06 Dec 2008 17:50:50 +0000Date: Sat, 06 Dec 2008 15:27:00 +0100
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 17:50:50 +0000] rev 2842
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements

The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.

Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".

Sat, 06 Dec 2008 17:46:55 +0000Date: Sat, 06 Dec 2008 14:54:10 +0100
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 17:46:55 +0000] rev 2841
Date: Sat, 06 Dec 2008 14:54:10 +0100
From: Couriersud
Subject: SDL: DirectFB mouse patch

the attached patch (again) properly registers the mouse in the DirectFB
driver.

Sat, 06 Dec 2008 17:43:10 +0000The previous checkin fixes the crash, so at least we're not overrunning
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 17:43:10 +0000] rev 2840
The previous checkin fixes the crash, so at least we're not overrunning
the texture pixel data anymore...

Sat, 06 Dec 2008 17:41:01 +0000Progress, maybe. :)
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 17:41:01 +0000] rev 2839
Progress, maybe. :)

Sat, 06 Dec 2008 05:49:53 +0000Fixed SDL_SetAlpha compatibility function to match the documentation
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 05:49:53 +0000] rev 2838
Fixed SDL_SetAlpha compatibility function to match the documentation

Sat, 06 Dec 2008 05:49:08 +0000Fixed bug picking blitters
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 05:49:08 +0000] rev 2837
Fixed bug picking blitters