src/video/windows/SDL_windowskeyboard.c
Mon, 12 Feb 2018 17:00:00 +0300 revert the recent typecast assignment changes (see bug #4079)
Tue, 30 Jan 2018 18:08:34 -0800 Fixed ISO C99 compatibility
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Mon, 01 Jan 2018 19:16:51 -0500 windows: Remove references to GetVersionExA (thanks, Andrew Pilley!).
Fri, 08 Sep 2017 18:26:25 -0700 Fixed bug 3806 - Fixes for MSVC compiler warnings
Mon, 28 Aug 2017 22:44:48 -0700 Fixed bug 3785 - fix windows build after revision 11382
Fri, 11 Aug 2017 10:21:19 -0700 Fixed bug 3702 - Clear error messages of SDL_LoadObject for optional libraries
Thu, 06 Apr 2017 13:27:51 -0700 Fix divide-by-zero when videodata->ime_candpgsize is zero. We're seeing this happen in Dota in the wild.
Mon, 13 Feb 2017 17:00:46 -0500 windows: Try to unify all the GUID comparison code into a core helper function.
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Tue, 13 Dec 2016 00:22:42 -0500 windows: add whitespace to fix macro preprocessing issue (thanks, Sven!).
Sat, 01 Oct 2016 12:17:42 -0700 Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.
Sat, 01 Oct 2016 11:54:02 -0700 Fixed bug 3332 - Win32: reset deadkeys in StartTextInput/StopTextInput
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Mon, 28 Dec 2015 13:07:44 -0500 Sync up the caps/numlock state properly without sending key events.
Sun, 27 Dec 2015 18:56:46 -0500 Removed a tabstop.
Sun, 27 Dec 2015 18:48:14 -0500 Win: make sure SDL keyboard state reflects system capslock state at startup.
Tue, 06 Oct 2015 21:40:50 -0700 Converted tabs to spaces for SDL style
Thu, 30 Jul 2015 10:01:04 -0700 Trivial integer truncation warning fixes.
Wed, 24 Jun 2015 10:56:37 -0700 SDL
Mon, 15 Jun 2015 20:24:51 -0700 Implement repositioning the OS-rendered IME with SDL_SetTextInputRect on Windows.
Sun, 07 Jun 2015 19:58:42 -0400 VS2005 tweaks (thanks, Ozkan!).
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Mon, 07 Jul 2014 10:26:28 -0700 Fixed mingw64 build and warnings
Wed, 23 Apr 2014 13:47:35 -0700 Removed possible implicit memset()
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Mon, 21 Oct 2013 01:16:16 -0700 Fixed some warnings building for 64-bit Windows
Fri, 12 Jul 2013 23:45:12 -0700 Fixed bug 1938 - Buffer overflows in the Windows IME code
Sun, 26 May 2013 11:44:03 -0700 Fixed compiler warning
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Thu, 28 Feb 2013 21:40:08 -0800 Cleaned up and fixed the Windows keyboard mapping code.
Mon, 25 Feb 2013 16:52:52 -0800 sdl
Mon, 25 Feb 2013 16:52:51 -0800 sdl2
Mon, 25 Feb 2013 16:52:42 -0800 sdl2
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sat, 12 Jan 2013 22:58:12 -0800 Update SDL_InvalidParamError to take param name; add additional fuzzer function; add new tests to keyboard test suite; improve surface test suite
Fri, 11 Jan 2013 20:36:39 -0800 Add new internal error message for invalid parameters; add validation of input rect in SDL_SetTextInputRect; add test cases for SDL_SetTextInputRect to keyboard suite
Sat, 15 Sep 2012 10:59:39 -0400 Removed Windows CE support from SDL 2.0.
Fri, 24 Aug 2012 19:34:28 -0400 Fixed a bunch of compiler warnings with Cygwin/MingW.
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Wed, 03 Aug 2011 04:22:47 -0400 Cleaned up CoInitialize() politics on Windows.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Tue, 08 Mar 2011 22:48:21 -0800 Fixed linking x64 with Visual Studio 2010.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Mon, 07 Feb 2011 10:40:21 -0800 Renamed SDL_Key to SDL_Keycode to clarify terminology.
Mon, 07 Feb 2011 09:42:08 -0800 Renamed SDLKey and SDLMod for consistency
Mon, 07 Feb 2011 09:37:11 -0800 Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Thu, 27 Jan 2011 08:40:06 -0800 Fixed bug #1109
Mon, 24 Jan 2011 21:20:30 -0800 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Mon, 24 Jan 2011 15:46:11 -0800 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Mon, 24 Jan 2011 13:47:35 -0600 Renamed SDL_keysym to SDL_KeySym
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925