include/SDL_egl.h
Mon, 27 Nov 2017 15:07:07 -0800 Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK
Sun, 27 Aug 2017 19:05:57 -0700 Fixed bug 3724 - Allow Angle Static Link
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Fri, 21 Aug 2015 00:19:36 -0300 Updated SDL_egl.h to have the latest EGL version and extension information.
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Tue, 12 Aug 2014 23:28:45 +0200 Fixed doxygen warnings and markdown formatting.
Sat, 28 Jun 2014 12:17:29 -0300 SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
Mon, 05 May 2014 22:21:26 +0300 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
Sat, 22 Mar 2014 20:48:18 -0400 WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT.
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Sun, 09 Mar 2014 11:06:11 -0700 Fixed line endings on WinRT source code
Thu, 28 Nov 2013 22:59:21 -0500 WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Fri, 22 Nov 2013 13:24:53 -0300 OpenGL ES support for Windows