Thu, 10 Feb 2011 14:36:09 -0800Fixed line endings - in Mercurial they're \n
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 14:36:09 -0800] rev 5245
Fixed line endings - in Mercurial they're \n

Thu, 10 Feb 2011 12:14:37 -0800Be explicit about what display you're querying. The default display is 0.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 12:14:37 -0800] rev 5244
Be explicit about what display you're querying. The default display is 0.

Thu, 10 Feb 2011 11:39:08 -0800Removed gamma support since it wasn't widely used and not well supported.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 11:39:08 -0800] rev 5243
Removed gamma support since it wasn't widely used and not well supported.

Thu, 10 Feb 2011 10:37:35 -0800Better window parameter checking
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 10:37:35 -0800] rev 5242
Better window parameter checking

Thu, 10 Feb 2011 05:10:05 -0800Surfaces aren't in hardware memory anymore!
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 05:10:05 -0800] rev 5241
Surfaces aren't in hardware memory anymore!

Wed, 09 Feb 2011 15:37:07 -0800Added a scaling test program
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 15:37:07 -0800] rev 5240
Added a scaling test program

Wed, 09 Feb 2011 10:37:52 -0800Updated Xcode project with OpenGL shader files
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 10:37:52 -0800] rev 5239
Updated Xcode project with OpenGL shader files

Wed, 09 Feb 2011 10:31:12 -0800Fixed compiling on Windows
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 10:31:12 -0800] rev 5238
Fixed compiling on Windows
Added an untested shader for YV12 textures

Wed, 09 Feb 2011 10:13:26 -0800Fixed crash when shaders aren't available.
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 10:13:26 -0800] rev 5237
Fixed crash when shaders aren't available.

Wed, 09 Feb 2011 09:36:40 -0800Fixed crash when shaders are not supported
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 09:36:40 -0800] rev 5236
Fixed crash when shaders are not supported