Wed, 24 May 2017 14:04:25 +0100Emscripten: fixed incorrect conversion of touch motion events to mouse motion events
Patrick Monaghan <pat@patsown.com> [Wed, 24 May 2017 14:04:25 +0100] rev 11024
Emscripten: fixed incorrect conversion of touch motion events to mouse motion events

Wed, 24 May 2017 01:28:03 -0400coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms.
Ryan C. Gordon <icculus@icculus.org> [Wed, 24 May 2017 01:28:03 -0400] rev 11023
coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms.

Wed, 24 May 2017 00:12:22 -0400coreaudio: dynamically allocate AudioQueueBuffers.
Ryan C. Gordon <icculus@icculus.org> [Wed, 24 May 2017 00:12:22 -0400] rev 11022
coreaudio: dynamically allocate AudioQueueBuffers.

We need more than two buffers to flip between if they are small, or CoreAudio
won't make any sound; apparently it needs X milliseconds of audio queued when
it needs to play more or it drops any queued buffers. We are currently
guessing 50 milliseconds as a minimum, but there's probably a more proper
way to get the minimum time period from the system.

Fixes Bugzilla #3656.

Sat, 20 May 2017 23:30:47 +0200Removed unnecessary call to free() in testoverlay2 program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 20 May 2017 23:30:47 +0200] rev 11021
Removed unnecessary call to free() in testoverlay2 program.

Sat, 20 May 2017 23:30:32 +0200Removed unused signal includes and handler in test programs.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 20 May 2017 23:30:32 +0200] rev 11020
Removed unused signal includes and handler in test programs.

Fri, 19 May 2017 23:30:59 +0200Removed redundant mouse clean up on quit for some platforms.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 19 May 2017 23:30:59 +0200] rev 11019
Removed redundant mouse clean up on quit for some platforms.

SDL_MouseQuit() already frees cursors and sets fields to NULL.

Fri, 19 May 2017 15:06:05 -0400android: add screenSize to AndroidManifest's configChanges (thanks, Daniel!).
Ryan C. Gordon <icculus@icculus.org> [Fri, 19 May 2017 15:06:05 -0400] rev 11018
android: add screenSize to AndroidManifest's configChanges (thanks, Daniel!).

Fixes Bugzilla #3448.

"Starting with Android API 13, another configuration change must be declared
to be handled by the app if it is desired to not let the system handle
rotation itself:

https://developer.android.com/guide/topics/resources/runtime-changes.html#HandlingTheChange

This will have effect if either a developer or SDL per default will set target
API > 12. Currently it is set to 12, but this might change in the future, like
when applying this patch: https://bugzilla.libsdl.org/show_bug.cgi?id=3445

The effect of not having this change applied is that the SDL app is destroyed
upon rotation. Even when the manifest has an additional entry to e.g. always
stay in landscape mode, the onDestroy() call will happen on devices that are
portrait per default, when switching off screen due to power save. The device
will then (at least try to) rotate into portrait to show the portrait screen
lock after resume.

I believe it is safe to apply this patch even with target API still set to 12,
the additional parameter is simply ignored."

Fri, 19 May 2017 14:51:03 -0400assert: Better Emscripten support.
Ryan C. Gordon <icculus@icculus.org> [Fri, 19 May 2017 14:51:03 -0400] rev 11017
assert: Better Emscripten support.

(Better than nothing, that is.)

Fixes Bugzilla #3459.

Fri, 19 May 2017 14:49:16 -0400assert: Check for Clang _and_ GCC, in case they ever drop compatibility.
Ryan C. Gordon <icculus@icculus.org> [Fri, 19 May 2017 14:49:16 -0400] rev 11016
assert: Check for Clang _and_ GCC, in case they ever drop compatibility.

Fri, 19 May 2017 12:54:17 -0400assert: allow assertions to work on platforms without threads.
Ryan C. Gordon <icculus@icculus.org> [Fri, 19 May 2017 12:54:17 -0400] rev 11015
assert: allow assertions to work on platforms without threads.

Partially fixes Bugzilla #3459.