Mon, 23 Mar 2009 05:21:40 +0000Date: Tue, 17 Feb 2009 14:00:25 +0100
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Mar 2009 05:21:40 +0000] rev 3096
Date: Tue, 17 Feb 2009 14:00:25 +0100
From: Stefan Klug
Subject: [SDL] Possible bug, paused audio playing garbage

On my WinCE device a paused audio device plays random garbage.
This might also be the issue in the thread "sound cracks with SDL_mixer
and AUDIO_S16LSB"

I don't have that much knowledge of the SDL audio part, but the attached
patch fixes it for me, and collapses two redundant ifs.

I'm not sure if this is the correct way to fix this.
Shouldn't the complete stream conversion part of the RunAudio loop be
dependent on the paused property of the device? (not only the call to
(*fill)(udata, istream, istream_len).

Anyways. Would be great if the patch or a fix could find its way to SVN ;-)

Cheers
Stefan

Mon, 23 Mar 2009 02:02:30 +0000Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT)
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Mar 2009 02:02:30 +0000] rev 3095
Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT)
From: Mason Wheeler
Subject: [SDL] Critical SDL 1.3 patch

Displaying a window created with SDL_CreateWindowFrom was causing stack overf
lows for me under certain conditions. After far too much work trying to get
Visual Studio's debugger to play nice with a program written in Delphi, I tra
cked it down to a nasty reentrancy cycle in the WndProc handling. Here's a p
atch that fixes the problem

Sun, 22 Mar 2009 06:56:37 +0000Fixed potential crash in testbitmap
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Mar 2009 06:56:37 +0000] rev 3094
Fixed potential crash in testbitmap

Tue, 17 Mar 2009 03:56:21 +0000Fixed iPhone demos
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Mar 2009 03:56:21 +0000] rev 3093
Fixed iPhone demos

Tue, 17 Mar 2009 03:24:22 +0000Date: Thu, 12 Mar 2009 15:14:38 +0200
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Mar 2009 03:24:22 +0000] rev 3092
Date: Thu, 12 Mar 2009 15:14:38 +0200
From: "Mike Gorchak"
Subject: New QNX patches

In photon.tar.gz there are new files to be placed into ./src/video/photon/
directory.

qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in
the new GF QNX Graphics Framework and I'm suspended development for GF
driver until already found bugs will be fixed and switched to Photon driver
implementation.

sdl.diff - I've found that renderer creation result has not been checked and
SDL shows error like: "there is no current renderer", now SDL will show
correct error which was set be renderer.

Sun, 15 Mar 2009 15:50:18 +0000Fixed return value for SDL_CreateRenderer()
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Mar 2009 15:50:18 +0000] rev 3091
Fixed return value for SDL_CreateRenderer()

Thu, 12 Mar 2009 03:51:39 +0000Fixed OpenGL library linking issue
Sam Lantinga <slouken@libsdl.org> [Thu, 12 Mar 2009 03:51:39 +0000] rev 3090
Fixed OpenGL library linking issue

Fri, 06 Mar 2009 05:53:33 +0000Fixed potential double-free crash
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Mar 2009 05:53:33 +0000] rev 3089
Fixed potential double-free crash

Fri, 06 Mar 2009 05:48:52 +0000Reverted dangerous change that could remove /bin/sh :)
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Mar 2009 05:48:52 +0000] rev 3088
Reverted dangerous change that could remove /bin/sh :)

Wed, 04 Mar 2009 15:10:47 +0000Date: Wed, 4 Mar 2009 15:38:22 +0200
Sam Lantinga <slouken@libsdl.org> [Wed, 04 Mar 2009 15:10:47 +0000] rev 3087
Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3

Here is another batch of patches.

1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.