Thu, 03 Feb 2011 11:16:57 -0800Extended SDL_SetWindowData() to allow arbitrary named values.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Feb 2011 11:16:57 -0800] rev 5165
Extended SDL_SetWindowData() to allow arbitrary named values.

Thu, 03 Feb 2011 10:03:55 -0800Added an intro to the features and goals of the 2D rendering API.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Feb 2011 10:03:55 -0800] rev 5164
Added an intro to the features and goals of the 2D rendering API.

Thu, 03 Feb 2011 02:45:29 -0800Making the API simpler, moved the surface drawing functions to the software renderer.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Feb 2011 02:45:29 -0800] rev 5163
Making the API simpler, moved the surface drawing functions to the software renderer.

Thu, 03 Feb 2011 02:42:50 -0800Updated for API changes
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Feb 2011 02:42:50 -0800] rev 5162
Updated for API changes

Thu, 03 Feb 2011 01:30:28 -0800Fixed building for Android
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Feb 2011 01:30:28 -0800] rev 5161
Fixed building for Android

Thu, 03 Feb 2011 01:19:10 -0800Re-ordered platforms based on frequency
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Feb 2011 01:19:10 -0800] rev 5160
Re-ordered platforms based on frequency

Thu, 03 Feb 2011 01:13:48 -0800Create the video texture based on the available texture formats, not the backbuffer format.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Feb 2011 01:13:48 -0800] rev 5159
Create the video texture based on the available texture formats, not the backbuffer format.

Thu, 03 Feb 2011 00:54:29 -0800Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Feb 2011 00:54:29 -0800] rev 5158
Simplified and improved the process of creating a texture from a surface.

Thu, 03 Feb 2011 00:22:18 -0800Making the API simpler, removed the writepixels interface
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Feb 2011 00:22:18 -0800] rev 5157
Making the API simpler, removed the writepixels interface

Thu, 03 Feb 2011 00:19:40 -0800Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Feb 2011 00:19:40 -0800] rev 5156
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.