Sun, 06 Feb 2011 19:12:55 -0800OpenGL ES 2.0 rendering LIVES!
Sam Lantinga [Sun, 06 Feb 2011 19:12:55 -0800] rev 5213
OpenGL ES 2.0 rendering LIVES!

Sun, 06 Feb 2011 10:59:37 -0800Fixed compiling source shaders
Sam Lantinga [Sun, 06 Feb 2011 10:59:37 -0800] rev 5212
Fixed compiling source shaders

Sun, 06 Feb 2011 10:27:05 -0800Whoops, duplicate case
Sam Lantinga [Sun, 06 Feb 2011 10:27:05 -0800] rev 5211
Whoops, duplicate case

Sun, 06 Feb 2011 10:24:08 -0800At least allow returning the values that were set.
Sam Lantinga [Sun, 06 Feb 2011 10:24:08 -0800] rev 5210
At least allow returning the values that were set.

Sun, 06 Feb 2011 10:22:25 -0800Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sam Lantinga [Sun, 06 Feb 2011 10:22:25 -0800] rev 5209
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS

Sun, 06 Feb 2011 09:02:10 -0800Updated the iPhone demos for the new API
Sam Lantinga [Sun, 06 Feb 2011 09:02:10 -0800] rev 5208
Updated the iPhone demos for the new API

Sun, 06 Feb 2011 08:57:29 -0800Since we changed the API entirely, just remove the old function names
Sam Lantinga [Sun, 06 Feb 2011 08:57:29 -0800] rev 5207
Since we changed the API entirely, just remove the old function names

Sun, 06 Feb 2011 08:46:48 -0800Fixed crash when binary shaders are not available.
Sam Lantinga [Sun, 06 Feb 2011 08:46:48 -0800] rev 5206
Fixed crash when binary shaders are not available.

Sun, 06 Feb 2011 02:41:32 -0800Updated Xcode project with moved and removed files
Sam Lantinga [Sun, 06 Feb 2011 02:41:32 -0800] rev 5205
Updated Xcode project with moved and removed files

Sun, 06 Feb 2011 02:35:14 -0800Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga [Sun, 06 Feb 2011 02:35:14 -0800] rev 5204
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h