Sun, 03 Jun 2007 06:52:06 +0000Use system memset/memcpy on Mac OS X, since Apple hand-tunes these for each SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 03 Jun 2007 06:52:06 +0000] rev 3946
Use system memset/memcpy on Mac OS X, since Apple hand-tunes these for each
processor they ship (and thus, it's likely to beat our code on PowerPC and
Intel and whatever variants or new archs show up later).

Tue, 29 May 2007 12:01:07 +0000Mac OS X joystick calibration code should start with device-specified bounds. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 May 2007 12:01:07 +0000] rev 3945
Mac OS X joystick calibration code should start with device-specified bounds.

Fixes Bugzilla #344.

Sun, 27 May 2007 08:53:48 +0000Allow creation of window bigger than visible size SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Sun, 27 May 2007 08:53:48 +0000] rev 3944
Allow creation of window bigger than visible size

Sat, 26 May 2007 20:12:58 +0000Oops SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Sat, 26 May 2007 20:12:58 +0000] rev 3943
Oops

Sat, 26 May 2007 20:09:56 +0000Simply resize existing window SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Sat, 26 May 2007 20:09:56 +0000] rev 3942
Simply resize existing window

Sat, 26 May 2007 19:44:37 +0000GEM has a window manager, of course SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Sat, 26 May 2007 19:44:37 +0000] rev 3941
GEM has a window manager, of course

Tue, 22 May 2007 22:15:54 +0000Check correct glX extension name for swap_control, but it doesn't look like SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 May 2007 22:15:54 +0000] rev 3940
Check correct glX extension name for swap_control, but it doesn't look like
we ever actually look up the symbol...that's probably a bug. :/

Sun, 13 May 2007 23:12:46 +0000Committed PulseAudio driver. Thanks, Stephan! SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 13 May 2007 23:12:46 +0000] rev 3939
Committed PulseAudio driver. Thanks, Stephan!

Tue, 17 Apr 2007 09:09:48 +0000Removing .gdbinit from test directory. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Tue, 17 Apr 2007 09:09:48 +0000] rev 3938
Removing .gdbinit from test directory.

Tue, 17 Apr 2007 08:28:19 +0000Let Windows OpenGL users use SDL_GL_SWAP_CONTROL even if WGL_ARB_pixel_format SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Tue, 17 Apr 2007 08:28:19 +0000] rev 3937
Let Windows OpenGL users use SDL_GL_SWAP_CONTROL even if WGL_ARB_pixel_format
isn't available...this looks like it got tucked into here with the other
attributes, which are wrapped in a pixel_format availability check.