Tue, 13 Sep 2016 22:18:06 -0300 |
Initial Apple TV / tvOS support.
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Sat, 02 Jan 2016 10:10:34 -0800 |
Updated copyright to 2016
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Tue, 26 May 2015 21:19:23 -0400 |
Stack hint should look for 0, not -1, and not care about environment variables.
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Tue, 26 May 2015 21:13:27 -0400 |
Added a hint to specify new thread stack size (thanks, Gabriel!).
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Tue, 26 May 2015 06:27:46 -0700 |
Updated the copyright year to 2015
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Sat, 14 Feb 2015 00:08:48 +0100 |
Emscripten: Fixed SDL_GetPlatform() returning "Unknown" instead of "Emscripten".
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Sat, 15 Nov 2014 10:19:39 -0500 |
WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown'
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Sat, 21 Jun 2014 11:48:12 -0700 |
Added NaCl to SDL_GetPlatform()
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Sat, 01 Mar 2014 09:50:52 -0800 |
Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch
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Sun, 02 Feb 2014 00:53:27 -0800 |
Fixed bug 2374 - Update copyright for 2014...
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Sun, 24 Nov 2013 23:56:17 -0500 |
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
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Thu, 14 Nov 2013 11:51:24 -0500 |
Renamed things named after BeOS to be named after Haiku instead.
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Fri, 08 Nov 2013 14:05:15 -0800 |
Made helper window creation depend on initializing the Haptics or Joystick subsystems.
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Sun, 20 Oct 2013 10:39:26 -0700 |
It's okay to quit things more than once.
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Thu, 17 Oct 2013 23:02:29 -0700 |
Fixed building using MinGW
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Sun, 13 Oct 2013 19:48:45 -0700 |
Added an assert to catch init/quit call mismatch that might bite people.
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Wed, 07 Aug 2013 14:00:41 -0700 |
Updated the name of the iOS platform
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Wed, 07 Aug 2013 12:17:33 -0700 |
Whoops, forgot to commit this piece.
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Wed, 07 Aug 2013 11:14:16 -0700 |
SDL_Init() is now just a wrapper around SDL_InitSubSystem().
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Wed, 07 Aug 2013 11:12:11 -0700 |
SDL_*Parachute() are no-ops, remove them.
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Wed, 07 Aug 2013 11:00:44 -0700 |
Removed SDL_AssertionsInit(). It's a no-op, let's keep it that way. :)
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Sat, 06 Jul 2013 12:28:57 -0700 |
Make it possible to use SDL events separately from the video subsystem.
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Fri, 05 Jul 2013 01:09:27 -0400 |
Fixed some __BEOS__ vs __HAIKU__ preprocessor tests (thanks, Axel!).
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Wed, 05 Jun 2013 21:23:59 -0700 |
Added some extra protection to notify the developer if they haven't initialized the application properly.
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Sat, 18 May 2013 14:17:52 -0700 |
File style cleanup for the SDL 2.0 release
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Thu, 02 May 2013 21:40:59 -0400 |
move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init
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Thu, 25 Apr 2013 00:26:17 -0700 |
Fixed bug 1582 - Allow disabling SDL_VIDEO_DRIVER_WINDOWS
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Sun, 31 Mar 2013 12:48:50 -0400 |
Make SDL_SetError and friends unconditionally return -1.
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Sun, 17 Mar 2013 09:44:58 -0700 |
Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
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Sun, 17 Mar 2013 20:07:02 +0800 |
Add PSP support
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Mon, 25 Feb 2013 16:52:54 -0800 |
Cleanup of SDL_PrivateShouldInitSubsystem.
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Mon, 25 Feb 2013 16:52:50 -0800 |
sdl2
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Fri, 15 Feb 2013 08:47:44 -0800 |
Happy New Year!
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Tue, 12 Feb 2013 12:18:46 -0800 |
Fix build issue on Win/Haiku.
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Tue, 12 Feb 2013 11:47:31 -0800 |
Don't clobber refcounting in SDL_Init.
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Mon, 26 Nov 2012 16:37:54 -0800 |
Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
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Wed, 19 Sep 2012 18:08:37 -0700 |
Fixed bug 1600 - SDL_GetPlatform() returns "unknown os" on Android
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Sat, 15 Sep 2012 10:59:39 -0400 |
Removed Windows CE support from SDL 2.0.
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Sat, 31 Dec 2011 09:28:07 -0500 |
Happy New Year!
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Sat, 31 Dec 2011 09:16:08 -0500 |
Happy New Year!
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Fri, 30 Dec 2011 06:41:41 -0500 |
Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
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Fri, 30 Dec 2011 06:41:12 -0500 |
Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
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Fri, 08 Apr 2011 13:03:26 -0700 |
SDL 1.3 is now under the zlib license.
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Sun, 20 Feb 2011 10:42:51 -0800 |
Added a revision number for easy compile-time tests.
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Wed, 16 Feb 2011 02:37:09 -0800 |
Made it possible to build SDL from a fresh checkout without any additional steps.
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Sat, 12 Feb 2011 11:36:56 -0800 |
Frank Zago to sdl
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Fri, 11 Feb 2011 22:37:15 -0800 |
Happy 2011! :)
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Fri, 11 Feb 2011 14:42:06 -0800 |
Finished removing unused leak detection code.
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Mon, 07 Feb 2011 16:45:40 -0800 |
Added a simple log message API
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Sat, 05 Feb 2011 10:02:39 -0800 |
Added a hint system to allow configuration hints to be specified by the application.
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Thu, 27 Jan 2011 22:44:08 -0800 |
Removed completely non-portable event thread hack.
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Mon, 24 Jan 2011 21:20:30 -0800 |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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Mon, 24 Jan 2011 15:46:11 -0800 |
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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Thu, 20 Jan 2011 18:04:05 -0800 |
Fixed bug #925
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Sat, 26 Jun 2010 08:56:48 -0700 |
Mostly cleaned up warnings with -Wmissing-prototypes
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Sun, 28 Feb 2010 02:07:40 -0500 |
Changed revision details to be a string (an hg changeset) instead of an int.
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Mon, 08 Dec 2008 00:25:42 +0000 |
Updated copyright date
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Mon, 25 Jun 2007 00:50:20 +0000 |
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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Sun, 24 Jun 2007 18:26:35 +0000 |
Added S60 port.
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Sun, 24 Jan 2010 21:10:53 +0000 |
Fixed bug #926
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