src/render/opengles2/SDL_render_gles2.c
Tue, 12 Aug 2014 23:37:12 +0200 Fixed warnings about unused local variables.
Wed, 06 Aug 2014 11:34:54 -0700 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
Mon, 07 Jul 2014 11:00:25 -0700 Fixed compiler warnings on iOS
Wed, 25 Jun 2014 21:06:47 -0700 Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!
Wed, 25 Jun 2014 00:58:40 -0700 Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
Mon, 23 Jun 2014 09:25:27 -0300 Fixes OpenGL ES 2 renderer (Thanks Sylvain Becker)
Sun, 22 Jun 2014 02:48:43 -0700 Restore window OpenGL state if creating an OpenGL renderer fails
Sat, 21 Jun 2014 21:46:42 -0700 Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations.
Sat, 21 Jun 2014 12:38:46 -0700 Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
Sat, 07 Jun 2014 11:36:08 -0700 dront78 implemented YUV texture support for OpenGL ES 2.0
Sat, 19 Apr 2014 13:15:41 -0700 Render: Allow empty cliprect.
Sun, 09 Mar 2014 22:48:38 -0700 Fixed renderer flags to include support for target textures after the renderer is created.
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Fri, 29 Nov 2013 00:19:46 -0500 WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
Thu, 27 Feb 2014 20:21:46 -0300 Improve window recreation logic in OpenGL* renderers
Tue, 25 Feb 2014 17:42:34 -0300 Fixes #2308, recreate window if GL requirements for the renderer are not met
Thu, 19 Dec 2013 06:01:18 +0900 fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
Sun, 09 Feb 2014 01:49:01 -0800 Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Mon, 23 Dec 2013 17:15:32 -0800 Fixed float to int conversion warning, which was a legitimate bug.
Sat, 05 Oct 2013 12:29:05 -0700 Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
Sat, 05 Oct 2013 00:29:57 -0400 Avoid redundant state changes in the GLES2 renderer.
Fri, 04 Oct 2013 11:25:14 -0400 Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
Thu, 03 Oct 2013 20:48:52 -0700 Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
Wed, 02 Oct 2013 22:16:11 -0400 Get rid of glGetError() calls in GLES2 renderer.
Mon, 30 Sep 2013 22:16:14 -0700 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Thu, 29 Aug 2013 15:02:32 -0300 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Thu, 22 Aug 2013 17:26:22 -0300 Fix warning in GL ES2 renderer
Sat, 10 Aug 2013 10:49:26 -0700 Check the return value of glGenTextures()
Sun, 04 Aug 2013 09:26:45 -0700 Fixed bug 2008 - error typos in gles2 renderer
Tue, 23 Jul 2013 08:06:49 -0700 Updated blend semantics so blending uses the following formula:
Fri, 12 Jul 2013 00:55:04 -0700 Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions
Wed, 29 May 2013 03:07:55 -0700 Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Mon, 13 May 2013 22:45:06 +0200 Inlined expression for consistency in render source.
Sun, 12 May 2013 13:40:02 +0200 Fixed bug 1844 - glScissor calls are wrong - Patch attached
Fri, 10 May 2013 10:31:01 -0300 Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
Sat, 04 May 2013 04:46:00 -0700 First pass on SDL render clip rect functionality
Wed, 17 Apr 2013 11:45:50 -0400 Don't use glDisable(GL_TEXTURE_2D) in GLES2 renderer.
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Sun, 03 Mar 2013 11:25:43 -0800 Don't specify the texture unit when binding a texture, instead use whatever has been set up by the application.
Tue, 26 Feb 2013 03:34:34 -0800 Fixed bug 1728 - fixed compiler warnings
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sun, 27 Jan 2013 15:52:56 -0800 Fixed direction of rotation with OpenGL ES 2
Mon, 01 Oct 2012 20:59:33 -0700 Added SDL_RenderSetScale() and SDL_RenderGetScale()
Mon, 03 Sep 2012 11:16:12 -0300 Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Wed, 18 Jul 2012 15:20:32 -0700 Switch the OpenGL ES renderers to request EGL OpenGL contexts
Fri, 22 Jun 2012 11:38:49 -0400 Fixed orientation and color when rendering to texture
Fri, 01 Jun 2012 19:51:08 -0300 RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Mon, 30 Jan 2012 20:56:25 -0500 Fixed magenta texture on iOS with OpenGL ES 2.0
Sat, 28 Jan 2012 14:53:23 -0500 Added glGenFramebuffers() to the function pointer list
Sat, 28 Jan 2012 14:05:48 -0500 Fixed setting the orthographic projection when the viewport changes.
Sun, 22 Jan 2012 21:46:06 -0500 Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 01:26:28 -0500 Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Thu, 19 Jan 2012 21:06:47 -0500 Added a renderer flag to expose whether a renderer supports render to texture.
Wed, 18 Jan 2012 22:45:49 -0500 Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sun, 08 Jan 2012 13:31:22 -0500 X11 OpenGL ES minor corrections