include/SDL_bits.h
Thu, 31 Aug 2017 15:17:59 -0700 Fixed bug 3791 - SDL_bits.h: __builtin_clz is supported in gcc >= 3.4
Thu, 17 Aug 2017 21:30:29 -0400 SDL_bits.h: add __builtin_clz equivalent for Watcom/x86 as inline asm
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sun, 20 Nov 2016 21:34:54 -0800 Renaming of guard header names to quiet -Wreserved-id-macro
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Thu, 08 Aug 2013 12:20:22 -0700 Fixed whitespace
Wed, 07 Aug 2013 16:32:51 -0700 The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Fri, 29 Mar 2013 21:16:30 -0400 Don't use __builtin_clz() on gcc2. (thanks, Axel!)
Fri, 15 Mar 2013 01:09:19 -0400 Replace all the "static __inline__" functions with SDL_FORCE_INLINE.
Wed, 13 Feb 2013 17:19:21 -0800 New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
Tue, 12 Feb 2013 11:47:31 -0800 Don't clobber refcounting in SDL_Init.